This is an old post from the year 2012 recovered from the Web Archive. Go, get it! https://sourceforge.net/projects/unvanquished/ Updates The new tyrant! Go, crush things! In addition to slashing things, it also has an animation where it bites at you. Currently the bite has no in-game effect, but it looks cool! QVM support! This allows … Continue reading Alpha 4! It’s tyrant time!→
This is an old post from the year 2012 partially recovered from the Web Archive. Most noticeable first… Outline fonts! More than just ASCII! Yes, that’s right, we have outline fonts! And you can now use more or less any Unicode code point which you can enter when chatting using the say menus (the messagemode … Continue reading More from the engine room→
This is an old post from the year 2012 recovered from the Web Archive. Hey folks! Sorry about the lapse in communication, since I took ten days off for my finals. Now that they’re over, I have all the free time I could ever want for three months. It’s Unvanquished time! But besides that, how … Continue reading It’s summertime!→
This is an old post from the year 2012 recovered from the Web Archive. Hi everyone! We’ve just added bots to our official server. The bots are automatically loaded on map startup, and currently work on every single default map. The server will automatically download the navmesh pk3 for you, but if you want to … Continue reading Bots are on the official server!→
This is an old post from the year 2012 recovered from the Web Archive. Go! Go get it! The Mac build will be up soon. http://sourceforge.net/projects/unvanquished/files/ New in this release: The finished dretch! Fully textured and animated. A new interface! The main screen has been redone, along with the menus and the map loading screen. … Continue reading Alpha 3 has been released!→
This is an old post from the year 2012 recovered from the Web Archive. We have some Fun™ Things™ on the way in Alpha 3. This article is concerned with the game engine; if you want to know about models, animations and textures, wait Commands There’s a new command for people to play with once, … Continue reading In the engine room→
This is an old post from the year 2012 recovered from the Web Archive. Hi everyone. Sorry for the downtime yesterday! The hosting company was having some issues, but they’re fixed now. I’d like to highlight some recent work done on things, starting with the tyrant. Everyone’s favorite gigantic alien beast is being animated by … Continue reading The tyrant, and the server browser.→
This is an old post from the year 2012 recovered from the Web Archive. I’ve been toying with this idea for about a week now. I’m not entirely sure what I’d call it, and for now I’ll just go with “stellar conquest”, but I’m sure that at some point a better name can be picked. … Continue reading Tournament idea?→
This is an old post from the year 2012 recovered from the Web Archive. Hi everyone. Hope you’re enjoying your spring breaks, if applicable. Here’s a list of things that you should be able to expect for our third alpha release, with a good degree of certainty. I’ll be making another post in ten days, … Continue reading Expected features for alpha 3.→
This is an old post from the year 2012 recovered from the Web Archive. Our github has been renamed to align with the project, from TremZ to Unvanquished. The new URL is https://github.com/Unvanquished If you have never cloned the source, you have nothing to worry about, but if you have a clone of any repos … Continue reading Github renamed, so update your remotes!→
A free, open-source first-person strategy shooter, pitting technologically advanced human soldiers against hordes of highly adaptable aliens