Events from:
Unvanquished | Friday, 27 January 2023 |
DolceTriade commented on pull request Unvanquished/Unvanquished#2368
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Daemon Engine | Thursday, 26 January 2023 |
bmorel opened an issue in DaemonEngine/Daemon
stop using `float[2]`, `float[3]`... in the public interface
#788
I have a modified unvanquished codebase which almost got rid of the C |
bmorel opened an issue in DaemonEngine/Daemon
drop the `Vec` API
#787
Before gamelogic started switching to glm, it was using a homemade vector API. This is used in few places in daemon's codebase I think, but one mig… |
bmorel opened an issue in DaemonEngine/Daemon
erroneous const-ness for some functions
#786
While migrating my codebase toward glm, I identified 3 functions that have wrong const-ness in daemon's public API:
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illwieckz created a repository UnvanquishedAssets/res-leveleditor_src.dpkdir
A simple package only meant to be loaded by level editors to load level editor stuff. Updated Jan 26 |
illwieckz opened an issue in DaemonEngine/crunch
the help of crunch says "-grayscalsampling" without e
#31
Reported by julius on Xonotic mapping channel: the help of crunch says "-grayscalsampling" when the correct parm seems to be "-grayscalesampling" |
illwieckz opened a pull request in UnvanquishedAssets/tex-common_src.dpkdir
basic color image and materials
#4
This is an old pull request of mine I forgot to submit before. First purpose is to provide a set of basic colors. Such basic colors are heavily us…
+408
-28
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Unvanquished | Wednesday, 25 January 2023 |
illwieckz closed an issue in Unvanquished/Unvanquished
Map loading screen doesn't disappear after `vid_restart`
#2375
I first noticed it some days ago but I was running an arm build with the very experimental panfrost driver from Mesa git main branch. But I just re…
12 comments
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illwieckz pushed to illwieckz/rgb-tga in DaemonEngine/Urcheon
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illwieckz opened a pull request in DaemonEngine/crunch
crunch: add `-noNormalDetection` to avoid normal map detection
#30
Add
+14
-7
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illwieckz pushed to illwieckz/nonormaltype in DaemonEngine/crunch
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DolceTriade deleted branch ishq/vrbug at Unvanquished/Unvanquished
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DolceTriade pushed to 0.54.0/sync in Unvanquished/Unvanquished
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necessarily-equal opened a pull request in DaemonEngine/Daemon
Use pkg-config for curses
#785
This reportedly fixes a compilation error on Gentoo, similar to jonathanklee/ngp#30.
+2
-2
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illwieckz pushed to illwieckz/rgb-tga in DaemonEngine/Urcheon
1 commit to
illwieckz/rgb-tga
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illwieckz pushed to illwieckz/rgb-tga in DaemonEngine/Urcheon
1 commit to
illwieckz/rgb-tga
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illwieckz opened a pull request in DaemonEngine/Urcheon
urcheon: strip alpha channel if fully opaque when converting images with crunch
#60
Crunch doesn't detect opaque alpha channels, so it would convert RGBA tga with opaque alpha channel to DXT5 crn (and may even convert to swizzle fo…
+12
-1
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DolceTriade pushed to ishq/vrbug in Unvanquished/Unvanquished
2 commits to
ishq/vrbug
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Unvanquished Assets | Tuesday, 24 January 2023 |
illwieckz opened a pull request in UnvanquishedAssets/unvanquished_src.dpkdir
add option to enable/disable light styles in presets and options
#172
+11
-1
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illwieckz pushed to 0.54.0/sync in Unvanquished/Unvanquished
2 commits to
0.54.0/sync
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illwieckz pushed to 0.54.0/sync in DaemonEngine/Daemon
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illwieckz pushed to master in Unvanquished/Unvanquished
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illwieckz closed an issue in Unvanquished/Unvanquished
Map loading screen displays incomplete information when connecting to a server
#2376
I probably put the code to fetch the data too early in map load code to get it while connecting to a server that is not itself. Loading a map with … |
illwieckz pushed to master in Unvanquished/Unvanquished
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illwieckz merged a pull request in Unvanquished/Unvanquished
cgame: read map name from server config string instead of cvar, fix #2376
#2380
cgame: read map name from server config string instead of cvar, fix #2376 cvar is only reliable when hosting map with the client server config str…
+7
-1
4 comments
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illwieckz opened an issue in Unvanquished/Unvanquished
`mapname` cvar is never set when joining a server, is it a bug or not?
#2381
I'm not sure this is a bug, but |
Unvanquished | Monday, 23 January 2023 |
illwieckz closed an issue in Unvanquished/Unvanquished
Dynamic lights too bright on Nvidia
#2351
On Nvidia that the dynamic lights are way too bright. Here's a single blaster shot: GPU: NVIDIA GeForce GTX 1050 Ti
2 comments
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illwieckz merged a pull request in UnvanquishedAssets/res-weapons_src.dpkdir
particles, trails: dim dinamic lights a bit (divide by two) since all of them are now rendered
#13
particles, trails: dim dinamic lights a bit (divide by two) since all of them are now rendered See DaemonEngine/Daemon#784
+9
-9
1 comment
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illwieckz merged a pull request in UnvanquishedAssets/res-buildables_src.dpkdir
particles, trails: dim dinamic lights a bit (divide by two) since all of them are now rendered
#10
particles, trails: dim dinamic lights a bit (divide by two) since all of them are now rendered See DaemonEngine/Daemon#784
+1
-1
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slipher merged a pull request in DaemonEngine/Daemon
Render all dynamic lights, not a random 25%
#784
The dynamic lights are evenly divided into four "layers". Due to the typo of 'return' instead of 'break' (unnoticed since the original tiled render…
+1
-7
7 comments
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slipher pushed to 0.54.0/sync in DaemonEngine/Daemon
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Daemon Engine | Sunday, 22 January 2023 |
slipher pushed to master in DaemonEngine/Daemon
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Unvanquished | Saturday, 21 January 2023 |
illwieckz pushed to illwieckz/map-loading-map-name in Unvanquished/Unvanquished
1 commit to
illwieckz/map-loading-map-name
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illwieckz pushed to illwieckz/map-loading-map-name in Unvanquished/Unvanquished
1 commit to
illwieckz/map-loading-map-name
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