Unvanquished Development activity

Events from:

Unvanquished
Unvanquished
Tuesday, 29 September 2020
@illwieckz
illwieckz pushed to Unvanquished/release-scripts Sep 29, 2020
1 commit to master
  • @illwieckz bc87d02
    build-release: use MIT license like other scripts in this repository
@illwieckz
illwieckz closed an issue in UnvanquishedAssets/res-legacy_src.dpkdir Sep 29, 2020
New sounds: human/alien chatter #3

Offering these for consideration, under a CC-BY license. sound-feedback.zip

10 comments
@illwieckz
illwieckz commented on issue UnvanquishedAssets/res-legacy_src.dpkdir#3 Sep 29, 2020

So, it's done: old files removed from there: cef6e55 new files added there: UnvanquishedAssets/res-voices_src.dpkdir@bd2bf19 Please make a new ti…

@illwieckz
illwieckz pushed to UnvanquishedAssets/res-legacy_src.dpkdir Sep 29, 2020
1 commit to master
  • @illwieckz cef6e55
    remove human and alien chatters, new ones by Wontolla are in res-voices
@illwieckz
illwieckz pushed to UnvanquishedAssets/res-voices_src.dpkdir Sep 29, 2020
1 commit to master
  • @illwieckz bd2bf19
    import chatters by Wontolla (CC By 4.0)
@illwieckz
illwieckz pushed to Unvanquished/release-scripts Sep 29, 2020
2 commits to master
Unvanquished
Unvanquished
Monday, 28 September 2020
@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#1215 Sep 28, 2020

With GDB: $ gdb -args ~/.local/share/unvanquished/base/daemon -homepath /tmp/unvhome GNU gdb (Debian 9.2-1) 9.2 Copyright (C) 2020 Free Software Fo…

@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#1215 Sep 28, 2020

I'm reproducing it within a Debian Bullseye chroot (on an Ubuntu 20.04 host): [pid 310826] openat(AT_FDCWD, "/tmp/unvhome/pkg", O_RDONLY|O_NONBLOCK…

@illwieckz
illwieckz commented on issue UnvanquishedAssets/res-legacy_src.dpkdir#3 Sep 28, 2020

Not everyone put their real name, but when they do we credit both (like Thomas “illwieckz” Debesse), so it's up to you. =)

@iamwontolla

"Wontolla" is preferred, I could use my real name if that's the standard

@illwieckz
illwieckz commented on issue DaemonEngine/Daemon#365 Sep 28, 2020

This bug is critical. Players quit the game in a middle of playing because of this. @slipher you seems to know a bit the input code, do you have an…

@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#1223 Sep 28, 2020

@t4im it looks like you modified this code, so I guess you were able to understand it at some point, can you look at it? You can join my server and…

@illwieckz
illwieckz opened an issue in Unvanquished/Unvanquished Sep 28, 2020
map mover group is not set (why uncreation doors does not work) #1223

I investigated a bit why Uncreation doors does not open on stage. The “group” map entity keyword (previously named “team”) is read by the game but …

@illwieckz
illwieckz pushed to DaemonEngine/Urcheon Sep 28, 2020
2 commits to master
Unvanquished Assets
Unvanquished Assets
Sunday, 27 September 2020
@illwieckz
illwieckz closed a pull request in Unvanquished/Unvanquished Sep 27, 2020
cgame: add winner RML element, fix #434 #1222

Add winner RML element, fix #434 In game: At game end: Only useful with UnvanquishedAssets/unvanquished_src.dpkdir#28

+9 -0
1 comment
@illwieckz
illwieckz commented on issue UnvanquishedAssets/res-legacy_src.dpkdir#3 Sep 27, 2020

That sound good enough! I'm going to merge them. 🙂

@illwieckz
illwieckz commented on issue UnvanquishedAssets/res-legacy_src.dpkdir#3 Sep 27, 2020

Woaw, I think the alien sound is good enough to be shipped now! I'm not sure to hear a difference with your previous human sound. Well, I can hear …

@iamwontolla

Took your suggestions into consideration, and they both definitely help! sound-feedback.zip

@illwieckz
illwieckz commented on issue UnvanquishedAssets/res-legacy_src.dpkdir#3 Sep 27, 2020

Hi @iamwontolla, that sounds good for a start! Two remarks: I noticed that on poor quality sound system the submitted alien sound sounds more elec…

@slipher
slipher pushed to Unvanquished/validate-release Sep 27, 2020
1 commit to master
@slipher
slipher commented on pull request UnvanquishedAssets/unvanquished_src.dpkdir#28 Sep 27, 2020

This can be done without adding a new element type. Change the line <winner/> to <inlinecvar cvar="ui_winner" class="winner" /> Change the line wi…

@slipher
slipher commented on pull request Unvanquished/Unvanquished#1210 Sep 27, 2020

OK, looks like this information is not filled in yet before the first frame with the bot is run. int clientNum = client - level.clients; should be …

@illwieckz
illwieckz commented on pull request Unvanquished/Unvanquished#1210 Sep 27, 2020

@slipher, now that I edited the code to use client->ps.clientNum it does not work anymore. It builds but bot are named UnnamedPlayer instead of [bo…

Daemon Engine
Daemon Engine
Saturday, 26 September 2020
@zturtleman
zturtleman commented on issue DaemonEngine/Daemon#337 Sep 26, 2020

There are some places that treat all playerState_t and entityState_t fields as 4 bytes (cast to int). It's sort of enforced for entityState_t but n…

@illwieckz
illwieckz commented on issue UnvanquishedAssets/UnvanquishedAssets#4 Sep 26, 2020

There is no need for ”Mapper package® anymore as both NetRadiant and q3map2 knows how to grok WebP and CRN. See: WebP: https://gitlab.com/xonotic/…

@illwieckz
illwieckz closed an issue in UnvanquishedAssets/UnvanquishedAssets Sep 26, 2020
'Mapper package' needed. #4

Since preview images were removed and netradiant and q3map2 do not yet support CRN textures upstream, mappers currently will not be able to continu…

3 comments
@illwieckz
illwieckz closed an issue in UnvanquishedAssets/unvanquished_src.dpkdir Sep 26, 2020
game version should really not be hardcoded in ui/menu_ingame.rml #5

This should really not be hardcoded Author: Thomas Debesse <*****@*****> Date: Tue Oct 16 17:07:49 2018 +0200 bump version to 0.51 this should not …

1 comment
@illwieckz
illwieckz pushed to Unvanquished/Unvanquished Sep 26, 2020
1 commit to winner/sync
@illwieckz
illwieckz opened a pull request in Unvanquished/Unvanquished Sep 26, 2020
cgame: add winner rml element, fix #434 #1222

Add winner rml element, fix #434 In game: At game end: Only useful with UnvanquishedAssets/unvanquished_src.dpkdir#28

+9 -0
@illwieckz
illwieckz pushed to Unvanquished/Unvanquished Sep 26, 2020
1 commit to master
  • @illwieckz 32bfe2c
    sample config: sv_dedicated is now server.private
@illwieckz
illwieckz merged a pull request in Unvanquished/Unvanquished Sep 26, 2020
sample config: sv_dedicated is now server.private #1221

sample config: sv_dedicated is now server.private

+5 -1
2 comments
@slipher
slipher pushed to UnvanquishedAssets/unvanquished_src.dpkdir Sep 26, 2020
2 commits to 0.52.0/sync
@slipher
slipher commented on pull request UnvanquishedAssets/unvanquished_src.dpkdir#25 Sep 26, 2020

Merging now since there are some important bugfixes, while the beta wording is not so critical and can be easily changed later.

@slipher
slipher commented on pull request Unvanquished/Unvanquished#1221 Sep 26, 2020

The server config change looks good. The submodule update should be changed or removed since it is pointing to the 0.52/sync branch.

@illwieckz
illwieckz opened a pull request in Unvanquished/Unvanquished Sep 26, 2020
sample config: sv_dedicated is now server.private #1221

sample config: sv_dedicated is now server.private

+2 -2
Unvanquished
Unvanquished
Friday, 25 September 2020
@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#1215 Sep 25, 2020

Found there a gdb backtrace about this bug that does not look like really useful unfortunately: (gdb) run Starting program: /home/wailin/games/daem…

Unvanquished
Unvanquished
Thursday, 24 September 2020
@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#1220 Sep 24, 2020

Bots have been reported to miss func_sarah_connor repeatedly! 🤖

@Gireen
Gireen opened an issue in Unvanquished/Unvanquished Sep 24, 2020
Bots ignore dynamic map elements #1220

it seens that entities func_spawn and func_destructable are ignored by bots.

@oyvindsaether
oyvindsaether commented on issue Unvanquished/Unvanquished#1215 Sep 24, 2020

There is the Segmentation fault using the 0.51 release package on Fedora 33.

@slipher
slipher commented on pull request Unvanquished/Unvanquished#1158 Sep 24, 2020

I think its useful information to see if a building is attacked, especially for not builders. Yes, it could be useful to see this, in order to kn…

Unvanquished
Unvanquished
Wednesday, 23 September 2020
@Gireen
Gireen commented on pull request Unvanquished/Unvanquished#1158 Sep 23, 2020

Well that's good, the default settings still work like that. And who wants can change it the way they prefer. I think its useful information to see…

@oyvindsaether
oyvindsaether opened an issue in Unvanquished/Unvanquished Sep 23, 2020
ROCKET_LIB compile errors #1219

[ 23%] Built target srclibs-minizip [ 23%] Linking CXX executable cgame-native-exe /usr/bin/ld: libROCKET_LIB.a(RocketContextsProxy.cpp.o): in func…

@slipher
slipher commented on issue Unvanquished/Unvanquished#1218 Sep 23, 2020

Maybe it has to be 5.3 to work.

@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#1215 Sep 23, 2020

Just a note: if you get there because you reproduce the bug there is no need to copy paste another strace output as we have enough of them (and the…

@illwieckz
illwieckz commented on pull request UnvanquishedAssets/unvanquished_src.dpkdir#25 Sep 23, 2020

@slipher: illwieckz, is it ok to merge? We need a better wording where the message about the experience not being on par with what we want to pro…

@oyvindsaether
oyvindsaether opened an issue in Unvanquished/Unvanquished Sep 23, 2020
Compile error, "error: ‘LUA_QL’ was not declared in this scope" #1218

[ 0%] Building CXX object CMakeFiles/ROCKET_LIB.dir/libs/libRocket/Source/Core/Lua/GlobalLuaFunctions.cpp.o /home/oyvinds/src/Unvanquished/libs/lib…

@slipher
slipher commented on pull request Unvanquished/Unvanquished#1158 Sep 23, 2020

I certainly agree that builders should always see the progress bar for a building under construction. But for the case of a damaged building that l…

Unvanquished Assets
Unvanquished Assets
Monday, 21 September 2020
@illwieckz
illwieckz pushed to UnvanquishedAssets/res-weapons_src.dpkdir Sep 21, 2020
1 commit to groundfire
  • @illwieckz 074c9c3
    ground fire: add dynamic light and heat haze effect
@illwieckz
illwieckz opened a pull request in UnvanquishedAssets/res-weapons_src.dpkdir Sep 21, 2020
ground fire: add realtime light and heat haze effect #5

Increase a bit the ground fire framerate, tweak a bit the space between flames to make it look less unnatural than it is, and add a realtime light …

+39 -8
@illwieckz
illwieckz pushed to UnvanquishedAssets/res-weapons_src.dpkdir Sep 21, 2020
1 commit to groundfire
  • @illwieckz 93fe1dc
    ground fire: add realtime light and heat haze effect
@slipher
slipher pushed to UnvanquishedAssets/res-weapons_src.dpkdir Sep 21, 2020
1 commit to master
  • @slipher 6a5df6d
    Simplify ground fire shader to improve performance
@slipher
slipher merged a pull request in UnvanquishedAssets/res-weapons_src.dpkdir Sep 21, 2020
Simply ground fire shader to improve performance #4

See Unvanquished/Unvanquished#1109. I found a way to cut it down to 1 stage which doesn't seem too much worse. Before: https://imgur.com/a/0oBU5YD A…

+0 -11
6 comments
@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#1215 Sep 21, 2020

Yes, the updater just downloads the content of the universal zip using bittorrent and/or various http mirrors, so I would not expect a behavior dif…

@mole99
mole99 commented on issue Unvanquished/Unvanquished#1215 Sep 21, 2020

I got the same problem on debian bullseye, tested with both the updater and universal zip. ./daemon Unvanquished 0.51 Linux x86_64 Dec 5 2018 cmdli…

@Buom01
Buom01 commented on issue Unvanquished/Unvanquished#1215 Sep 21, 2020

@Buom01 @sorcerersr can you try AUR instead and tell us if it works for you? https://aur.archlinux.org/packages/unvanquished/ Working fine, but I…

@illwieckz
illwieckz commented on pull request UnvanquishedAssets/res-weapons_src.dpkdir#4 Sep 21, 2020

OK, anyway, the suggests I made are things added to what you've done, so you may start by merging what you've done.

@slipher
slipher commented on pull request UnvanquishedAssets/unvanquished_src.dpkdir#25 Sep 21, 2020

"Finish" indeed means to reach the end of something, implying there is nothing after.

@slipher
slipher commented on pull request UnvanquishedAssets/res-weapons_src.dpkdir#4 Sep 21, 2020

I don't care how it looks as long as it's not slow. You can decide which way to go with since you have many more opinions on this subject.

Unvanquished
Unvanquished
Sunday, 20 September 2020
@Viech
Viech commented on issue Unvanquished/Unvanquished#1215 Sep 20, 2020

@Viech, can you try to reproduce this crash on Arch (using our official build)? I can confirm the crash but my gdb is rusty and the console doesn…

@illwieckz
illwieckz commented on issue Unvanquished/Unvanquished#1215 Sep 20, 2020

@Viech, can you try to reproduce this crash on Arch (using our official build)? I see people talking about the game crashing on Arch or Arch-based …

@Gireen
Gireen pushed to Unvanquished/Unvanquished Sep 20, 2020
1 commit to 0.52.0/sync
@Gireen
Gireen merged a pull request in Unvanquished/Unvanquished Sep 20, 2020
@Gireen
Gireen commented on pull request Unvanquished/Unvanquished#1158 Sep 20, 2020

Is 0.99 or 0.95 also ok? I mean its the whole point to see if health is less than 100% To see the OM/RC build progress it would be good to get clos…

@Gireen
Gireen commented on pull request Unvanquished/Unvanquished#1158 Sep 20, 2020

Setting the cvar to 0 should hided all the health bars. it does already here Unvanquished/src/cgame/cg_buildable.cpp Lines 2140 to 2143 in 0…

@sorcerersr
sorcerersr commented on issue Unvanquished/Unvanquished#1215 Sep 20, 2020

Same issue on Arch: ╭─stefan@sorcdesk ~ ╰─➤ screenfetch -` .o+` stefan@sorcdesk `ooo/ OS: Arch Linux `+oooo: Kernel: x86_64 Linux 5.8.10-arch1-1 `+…

@illwieckz
illwieckz commented on pull request DaemonEngine/Daemon#369 Sep 20, 2020

A proper fix was made instead.

@illwieckz
illwieckz closed a pull request in DaemonEngine/Daemon Sep 20, 2020
renderer/tr_mesh: silent “R_AddMDVSurfaces: no such frame -2147483648” debug log spam on md3 models used in particles #369

I was really annoyed by such log spam, and I don't want to use logs.suppression.enabled for this (I would like to keep logs unsuppressed for other …

+14 -0
3 comments
@illwieckz
illwieckz commented on pull request UnvanquishedAssets/unvanquished_src.dpkdir#25 Sep 20, 2020

I'm still looking for a wording that tells the current status has not yet reached the finishing level a player can expect from a non-beta game. I w…

@illwieckz
illwieckz commented on pull request Unvanquished/Unvanquished#1217 Sep 20, 2020

That looks good to me. If it works on your end, please merge it (once the script is edited accordingly).

@slipher
slipher commented on pull request Unvanquished/Unvanquished#1158 Sep 19, 2020

Instead of less than 1 could the threshold be 0.7 or something? It's not very concerning if the buildable lost 1 hp; plus it's not a good practice …

@slipher
slipher commented on pull request Unvanquished/Unvanquished#1158 Sep 19, 2020

Setting the cvar to 0 should hided all the health bars. Is there really a need for builders to hide the health bars of any buildings? How about this: