Unvanquished Development activity

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@illwieckz
illwieckz pushed to UnvanquishedAssets/UnvanquishedAssets Apr 10, 2021
1 commit to master
@illwieckz
illwieckz pushed to UnvanquishedAssets/res-voices_src.dpkdir Apr 10, 2021
1 commit to master
  • @illwieckz 9495b07
    make res-legacy an explicit dependency
@illwieckz
illwieckz pushed to UnvanquishedAssets/res-ambient_src.dpkdir Apr 10, 2021
1 commit to master
  • @illwieckz 5ff364c
    make res-legacy an explicit dependency
@illwieckz
illwieckz pushed to UnvanquishedAssets/res-buildables_src.dpkdir Apr 10, 2021
1 commit to master
  • @illwieckz 10532ab
    make res-legacy an explicit dependency
@illwieckz
illwieckz pushed to UnvanquishedAssets/res-players_src.dpkdir Apr 10, 2021
1 commit to master
  • @illwieckz bb13a3e
    make res-legacy an explicit dependency
@illwieckz
illwieckz pushed to UnvanquishedAssets/res-weapons_src.dpkdir Apr 10, 2021
1 commit to master
  • @illwieckz 8250afa
    make res-legacy an explicit dependency
@illwieckz
illwieckz pushed to UnvanquishedAssets/map-chasm_src.dpkdir Apr 10, 2021
2 commits to master
Unvanquished
Unvanquished
Friday, 09 April 2021
@necessarily-equal
necessarily-equal commented on issue Unvanquished/Unvanquished#1302 Apr 9, 2021

Hi, I'm not sure it was worth creating a package either, but fixing it properly accounted to making one. So, huh, here it is NixOS/nixpkgs#118921 😄️

@illwieckz
illwieckz commented on issue UnvanquishedAssets/tex-common_src.dpkdir#2 Apr 9, 2021

In fact this means we need a common material for surfaces that delimit the playable area. In classic arena shooters with walking bipeds, playerclip…

@illwieckz
illwieckz merged a pull request in DaemonEngine/Daemon Apr 9, 2021
make r_fastsky cvar an archive one #441

make r_fastsky cvar an archive one.

+1 -1
5 comments
@illwieckz
illwieckz pushed to DaemonEngine/Daemon Apr 9, 2021
1 commit to 0.52.0/sync
  • @illwieckz 31c3725
    renderer: make r_fastsky cvar an archive one
@illwieckz
illwieckz commented on pull request DaemonEngine/Daemon#441 Apr 9, 2021

I guess you could have a cvar like how set cg_welcome 1 is used to prevent the name dialog from being shown again after the first time. I was thi…

@slipher
slipher commented on pull request DaemonEngine/Daemon#441 Apr 9, 2021

LGTM Anyway that brings a question: how can a game (not the engine) can set specific defaults that may not be the engine ones on first start… I gu…

@illwieckz
illwieckz commented on pull request DaemonEngine/Daemon#441 Apr 9, 2021

I removed the commit about r_imageMaxDimension, what about the other one? Anyway that brings a question: how can a game (not the engine) can set sp…

@illwieckz
illwieckz commented on pull request DaemonEngine/Daemon#441 Apr 9, 2021

Hmm, yes, the fact this is an engine option and not a game option does not make it a good candidate for a default. :-/

Unvanquished
Unvanquished
Thursday, 08 April 2021
@slipher
slipher merged a pull request in Unvanquished/Unvanquished Apr 8, 2021
load defaultmaprotation.cfg #1273

fixes #1268 requires a defaultmaprotation.cfg with a simple rotation named defaultRotation1

+22 -7
2 comments
@slipher
slipher pushed to Unvanquished/Unvanquished Apr 8, 2021
2 commits to 0.52.0/sync
@slipher
slipher commented on pull request UnvanquishedAssets/unvanquished_src.dpkdir#36 Apr 8, 2021

To me "extract" sounds like the build points would be stored permanently. I suggest "provide"

@slipher
slipher commented on pull request UnvanquishedAssets/unvanquished_src.dpkdir#36 Apr 8, 2021

Let's drop this paragraph since GPP is hardly what anyone will remember best nowadays.

@slipher
slipher commented on pull request DaemonEngine/Daemon#441 Apr 8, 2021

I don't think r_imageMaxDimension should be limited by default.

To clarify: my commit does not fix riosilver model; it has inadequate header; assimp lib rejects it sanely even; but riosilver model on the url was updated since then, and now it works.

@Gireen
Gireen opened an issue in Unvanquished/Unvanquished Apr 8, 2021
Server browser sorting works only descending #1358

everything can only be sorted from a-z and 0-9 but not reversed

@Gireen
Gireen commented on pull request Unvanquished/Unvanquished#1273 Apr 8, 2021

What's the plan for packaging? Make another copy of the dist/ rotation in unvanquished_src.dpkdir? yes, or moving instead copying

@Gireen
Gireen commented on issue Unvanquished/Unvanquished#1342 Apr 8, 2021

The reason: you are an alien. Its the same reason why grangers cant give a thumbs up, a lack of thumps 😀

@Gireen
Gireen opened an issue in Unvanquished/Unvanquished Apr 8, 2021
Duplicate GUID #1357

If a client crashes or has connection issues resulting in reconnecting to the server, it happens that connecting is denied with the message. Duplic…

@Gireen

A player model collection for the Unvanquished game project

ShaderLab 1 Updated Apr 10

Thanks, whith that fix I get it working and loading the riosilver model seem to works too!

@peoro
peoro commented on issue UnvanquishedAssets/res-players_src.dpkdir#8 Apr 8, 2021

Unvanquished/Unvanquished#1257 could be relevant. I don't know in which versions of exgp it was included though.

@peoro
peoro opened an issue in UnvanquishedAssets/res-players_src.dpkdir Apr 8, 2021
Battlesuit's model sinked into the floor #8

In exgp_0.12.3.dpk, the feet of the battlesuit's model are inside the floor. The AABB only contains the part above the floor. exgp_0.12.2.dpk wasn'…

@illwieckz
illwieckz opened a pull request in DaemonEngine/Daemon Apr 8, 2021
Cvars #441

set r_imageMaxDimension to 4096 by default (like ultra profile), this prevent random downloaded dpk to upload to GPU images with crazy sizes, whil…

+2 -2
@illwieckz
illwieckz opened a pull request in UnvanquishedAssets/unvanquished_src.dpkdir Apr 8, 2021
presets: enable fastsky with lowest graphics #42

Also enable GL Clearing with all presets. Also reword a bit the description of the lowest preset, not mentioning there is no multitexturing (low do…

+11 -1
@illwieckz
illwieckz pushed to UnvanquishedAssets/unvanquished_src.dpkdir Apr 8, 2021
2 commits to presets
@illwieckz
illwieckz commented on pull request UnvanquishedAssets/unvanquished_src.dpkdir#36 Apr 8, 2021

I'm not sure to understand everything, so I made this part of the help more vague, anyway there is enough information for the player to know how he…

@illwieckz
illwieckz pushed to UnvanquishedAssets/unvanquished_src.dpkdir Apr 8, 2021
2 commits to gameplay-help
@illwieckz
illwieckz merged a pull request in DaemonEngine/Daemon Apr 8, 2021
renderer: enable GL clear by default #440

GL Clear is expected to paint the screen with an arbitrary color before painting anything else, and that action is not expected to slow down things…

+1 -1
1 comment
@illwieckz
illwieckz pushed to DaemonEngine/Daemon Apr 8, 2021
2 commits to 0.52.0/sync
  • @illwieckz 21576c8
    render: remove cheat flag on r_clear cvar
  • @illwieckz 1e8bc03
    renderer: enable GL clear by default
@slipher
slipher commented on pull request DaemonEngine/Daemon#440 Apr 8, 2021

LGTM, maybe remove CVAR_CHEAT? Turning it off doesn't seem useful for cheating.

@illwieckz
illwieckz pushed to UnvanquishedAssets/unvanquished_src.dpkdir Apr 8, 2021
2 commits to 0.52.0/sync
@illwieckz
illwieckz merged a pull request in UnvanquishedAssets/unvanquished_src.dpkdir Apr 8, 2021
Add preset menu for binds #30

Add preset menu for binds, with WASD (default) and ESDF options. Also add a Joypad preset that only appear if in_joystick is enabled: Note: Joypad…

+378 -90
9 comments
@illwieckz
illwieckz opened a pull request in DaemonEngine/Daemon Apr 8, 2021
renderer: enable GL clear by default #440

GL Clear is expected to paint the screen with an arbitrary color before painting anything else, and that action is not expected to slow down things…

+1 -1
@slipher
slipher commented on pull request UnvanquishedAssets/unvanquished_src.dpkdir#30 Apr 8, 2021

I used “up to …” wording for high and ultra texture size Perfect! I was going to suggest that, but forgot to comment. LGTM

@illwieckz
illwieckz commented on pull request UnvanquishedAssets/unvanquished_src.dpkdir#30 Apr 8, 2021

I used “up to …” wording for high and ultra texture size

@illwieckz
illwieckz pushed to UnvanquishedAssets/unvanquished_src.dpkdir Apr 8, 2021
1 commit to presets
  • @illwieckz 057e960
    presets/graphics: rely on r_imageMaxDimension
Unvanquished Assets
Unvanquished Assets
Tuesday, 06 April 2021
@slipher
slipher commented on pull request UnvanquishedAssets/unvanquished_src.dpkdir#30 Apr 6, 2021

It should be "N-pixel textures" not "N pixels textures". Also maybe this phrase should be removed from the 2 highest presets? Since this is just an…

@illwieckz
illwieckz commented on pull request Unvanquished/Unvanquished#1329 Apr 6, 2021

2021-03-28 22:42:07 +0200 <Unvanquished_> 13 people (6+4 A, 7+3 H, 0 S) playing chasm on [DoH] Experimental - unv://109.230.195.81:27961 This was …

@illwieckz
illwieckz commented on pull request Unvanquished/Unvanquished#1320 Apr 6, 2021

@afontain, can you rebase on latest 0.52.0/sync branch?

@illwieckz
illwieckz pushed to UnvanquishedAssets/res-weapons_src.dpkdir Apr 6, 2021
1 commit to master
  • @illwieckz 3c008e3
    set imageMinDimension on some textures
@illwieckz
illwieckz pushed to UnvanquishedAssets/res-players_src.dpkdir Apr 6, 2021
2 commits to master
  • @illwieckz d0139a7
    fix level4 material mistake
  • @illwieckz df907b2
    set imageMinDimension on some textures
@illwieckz
illwieckz pushed to UnvanquishedAssets/res-buildables_src.dpkdir Apr 6, 2021
2 commits to master
  • @illwieckz 1fa22f0
    remove useless line end in arm.shader
  • @illwieckz cc16092
    set imageMinDimension on some textures
@illwieckz
illwieckz commented on pull request UnvanquishedAssets/unvanquished_src.dpkdir#30 Apr 6, 2021

I replaced with“N pixels textures” and rewrote some parts of those sentences.

@illwieckz
illwieckz pushed to UnvanquishedAssets/unvanquished_src.dpkdir Apr 6, 2021
1 commit to presets
  • @illwieckz 8c94976
    presets/graphics: rely on r_imageMaxDimension
@slipher
slipher commented on pull request UnvanquishedAssets/unvanquished_src.dpkdir#30 Apr 6, 2021

"N-pixel" instead of "N-sized" for these?

@illwieckz
illwieckz commented on pull request UnvanquishedAssets/unvanquished_src.dpkdir#30 Apr 6, 2021

I rebased, also there is one extra commit to set various r_imageMaxDimension value in graphics preset. Note: I chose to set r_imageMaxDimension to 4…

@illwieckz
illwieckz pushed to UnvanquishedAssets/unvanquished_src.dpkdir Apr 6, 2021
2 commits to presets
@slipher
slipher merged a pull request in DaemonEngine/Daemon Apr 6, 2021
Enable ASLR on Mac #438

See issue #439

+11 -2
1 comment
@slipher
slipher pushed to DaemonEngine/Daemon Apr 6, 2021
1 commit to 0.52.0/sync
  • @slipher b664641
    Enable PIE for Mac binaries
@illwieckz
illwieckz commented on pull request DaemonEngine/Daemon#438 Apr 6, 2021

I haven't tried to run it, but otherwise I see no issue while reading it.

@slipher
slipher pushed to Unvanquished/Unvanquished Apr 6, 2021
2 commits to 0.52.0/sync
@slipher
slipher merged a pull request in Unvanquished/Unvanquished Apr 6, 2021
+109 -19
4 comments
@slipher
slipher commented on pull request Unvanquished/Unvanquished#1310 Apr 6, 2021

Everything looks good!

@illwieckz
illwieckz pushed to DaemonEngine/Daemon Apr 6, 2021
2 commits to 0.52.0/sync
@illwieckz
illwieckz merged a pull request in DaemonEngine/Daemon Apr 6, 2021
introduce r_imageMaxDimension (from #394) #425

I imported imageMinDimension/imageMaxDimension, r_imageMinDimension/r_imageMaxDimension from #394. What's interesting for the release is r_imageMax…

+592 -198
10 comments
@Gireen
Gireen commented on pull request Unvanquished/Unvanquished#1310 Apr 6, 2021

oh yes. that's absolute correct. 😲

@illwieckz
illwieckz commented on pull request DaemonEngine/Daemon#425 Apr 6, 2021

I just rebased on current 0.52.0/sync branch, this push has no change.

Unvanquished
Unvanquished
Monday, 05 April 2021
@slipher
slipher commented on pull request Unvanquished/Unvanquished#1273 Apr 5, 2021

extra space after %s

@slipher
slipher commented on pull request Unvanquished/Unvanquished#1273 Apr 5, 2021

Can we lose the "1" i.e. defaultRotation?

@slipher
slipher commented on pull request Unvanquished/Unvanquished#1310 Apr 5, 2021

aliveTime is good for the function which can be used in the behavior tree - amount of time the bot has been alive. I think spawnTime is better just…

@illwieckz
illwieckz commented on pull request Unvanquished/Unvanquished#1310 Apr 5, 2021

I agree with aliveTime being more explicit.

@Gireen
Gireen commented on pull request Unvanquished/Unvanquished#1310 Apr 5, 2021

im not sure but i think alivetime matches better. the time a bot is alive. like stucktime is the time that a bot is well stuck. spawntime could may…

@illwieckz
illwieckz commented on pull request DaemonEngine/Daemon#425 Apr 5, 2021

Hmm, I meant imageMaxDimension set to 32: - r_imageMaxDimension set to 64 with some materials having imageMaxDimension set to 32: reduce images hav…

@illwieckz
illwieckz commented on pull request Unvanquished/Unvanquished#1273 Apr 5, 2021

I guess we can merge that? that looks good to me.

@slipher
slipher merged a pull request in UnvanquishedAssets/unvanquished_src.dpkdir Apr 5, 2021
Circle menu rewrite (number key support) #40

Depends on Unvanquished/Unvanquished#1348. UX improvements to the circle menu: Position in the center of the screen, so that the cursor appears in…

+413 -130
10 comments
@slipher
slipher pushed to UnvanquishedAssets/unvanquished_src.dpkdir Apr 5, 2021
2 commits to 0.52.0/sync
@slipher
slipher merged a pull request in Unvanquished/Unvanquished Apr 5, 2021
+302 -2
1 comment
@slipher
slipher pushed to Unvanquished/Unvanquished Apr 5, 2021
2 commits to 0.52.0/sync

Here's the fix:

diff --git a/libs/picomodel/picointernal.h b/libs/picomodel/picointernal.h
index 312cc643..1ec806ad 100644
--- a/libs/picomodel/picointernal.h
+++ b/libs/picomodel/picointernal.h
@@ -77,7 +77,7 @@ extern "C"
 #define PICO_IOEOF  1
 #define PICO_IOERR  2
 
-const picoColor_t picoColor_white;
+extern const picoColor_t picoColor_white;
 
 /* types */
 typedef struct picoParser_s
@slipher
slipher commented on issue DaemonEngine/Daemon#439 Apr 5, 2021

#438 addresses the issue by disabling assembly for GMP.

@slipher
slipher opened a pull request in Unvanquished/release-scripts Apr 5, 2021
Working Mac build #7

To pass ASLR validation it needs DaemonEngine/Daemon#438.

+73 -36
@slipher
slipher pushed to DaemonEngine/Daemon Apr 5, 2021
1 commit to slipher/mac-aslr
  • @slipher f7ffb5d
    Enable PIE for Mac binaries
@illwieckz
illwieckz commented on issue UnvanquishedAssets/tex-common_src.dpkdir#2 Apr 5, 2021

As reported in UnvanquishedAssets/map-chasm_src.dpkdir#4 the slick surface is also buildable: For some reason, when using slickplayerclip on that…

@illwieckz
illwieckz opened an issue in UnvanquishedAssets/map-chasm_src.dpkdir Apr 5, 2021
The slick surface used to prevent wallwalking on clip between playable area and sky is buildable: #4

The slick surface used to prevent wallwalking on clip between playable area and sky is buildable: On the usual horizontal clip surface above play…

@illwieckz
illwieckz opened an issue in UnvanquishedAssets/tex-common_src.dpkdir Apr 5, 2021
The need for a slickplayerclip common shader or something like that, for sky clips? #2

See UnvanquishedAssets/map-chasm_src.dpkdir#3 where slick is abused in chasm map to prevent aliens to wallwalk on clipping surface between the sky …

@illwieckz
illwieckz opened an issue in UnvanquishedAssets/map-chasm_src.dpkdir Apr 5, 2021
Usage of slick to prevent wallwalking on sky is clipping weapon projectiles #3

Usage of slick to prevent wallwalking on sky is clipping weapon projectiles. To prevent wallwalking while letting the projectile pass, maps like p…

@slipher
slipher opened an issue in DaemonEngine/Daemon Apr 5, 2021
Can't build PIE executables for Mac #439

ld: warning: PIE disabled. Absolute addressing (perhaps -mdynamic-no-pic) not allowed in code signed PIE, but used in ___gmpn_divexact_1 from ../..…

@slipher
slipher pushed to DaemonEngine/Daemon Apr 5, 2021
2 commits to slipher/mac-aslr
  • @illwieckz a8f1316
    renderer: do not check for 10 years old hardcoded names to detect GL3…
  • @illwieckz 32a8b7d
    renderer: print shader and macro names at glsl build time
  • 141 more commits »
@slipher
slipher opened a pull request in DaemonEngine/Daemon Apr 5, 2021
+0 -1
Unvanquished
Unvanquished
Sunday, 04 April 2021
@slipher
slipher commented on pull request Unvanquished/release-scripts#4 Apr 4, 2021

I realized there is a possible workaround for the local variable thing. By using local x x=$(foo) instead of local x=$(foo), the error propagation…

Unvanquished
Unvanquished
Saturday, 03 April 2021
@slipher
slipher merged a pull request in Unvanquished/release-scripts Apr 3, 2021
Get Windows builds working #4

Get Windows builds working (on both Linux and MSYS2 hosts). This builds on #3. Also add a script for making a universal zip, and peed up the build …

12 comments
@slipher
slipher pushed to Unvanquished/release-scripts Apr 3, 2021
2 commits to master