Events from:
Unvanquished | Wednesday, 03 March 2021 |
illwieckz pushed to master in Unvanquished/unvanquished-mapeditor-support
illwieckz
pushed to
Unvanquished/unvanquished-mapeditor-support
2 commits to
master
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NetRadiant | Tuesday, 02 March 2021 |
Thomas Debesse opened issue #146: Crash when assigning tags in Texture browse...
I reproduced it with Unvanquished and Xonotic gamepack, with the default layout with builtin Texture browser, and the layout with XYZ orthographic view and separate Texture browser window. How to reproduce:
You'll get a crash. The crash happens in The |
Thomas Debesse pushed to project branch master at xonotic / netradiant
Thomas Debesse (59029e19) at 02 Mar 19:45 radiant/build menu: reword Commandline as Command line |
illwieckz pushed to master in DaemonEngine/Urcheon
illwieckz
pushed to
DaemonEngine/Urcheon
2 commits to
master
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bmorel opened an issue in Unvanquished/Unvanquished
if you are a wallClimber, any reason you do not canUseLadders?
#1342
Wall walking is not easy, you need to remember to toggle the feature, and moves can become quite confusing. I think allowing wallwalkers to use lad… |
slipher pushed to master in Unvanquished/validate-release
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Unvanquished | Monday, 01 March 2021 |
illwieckz commented on pull request Unvanquished/release-scripts#3
illwieckz
commented on
pull request
Unvanquished/release-scripts#3
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illwieckz pushed to master in Unvanquished/unvanquished-mapeditor-support
illwieckz
pushed to
Unvanquished/unvanquished-mapeditor-support
2 commits to
master
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Garux commented on commit 3dd2ff55 at xonotic / netradiant
DP-emphasized version looks legit. Q3 way is easy to handle along with this by int->string change. |
Rudolf Polzer commented on commit 3dd2ff55 at xonotic / netradiant
TBH no idea. Maybe this was only DarkPlaces and I was wrong about Q3A - may have looked in a Q3A related mod. It certainly was primarily targeted at DP skin support. Isn't that correct? From looking at DP code it does use %s_%i.skin. I may have been wrong about that originating from Q3. |
Pretuer opened an issue in Unvanquished/Unvanquished
Whilst you heal you run faster
#1339
not sure if anyone has noticed: whilst you heal you run faster (bug or feature (could be in lore that humans have a "speed" drug that helps them to… |
slipher opened a pull request in Unvanquished/release-scripts
Linux static build
#3
Linux static build working in Docker. Questions: Am I right to suppose that to run on as many systems as possible, it is better to use the legacy …
+92
-6
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Unvanquished | Saturday, 27 February 2021 |
illwieckz opened an issue in Unvanquished/unvanquished-infrastructure
Mirroring repositories on GitLab?
#11
@Viech, @DolceTriade do you have anything against setting up repository mirrors on GitLab?
I have no time for this but @Pretuer (Derek Owmui, |
slipher pushed to master in Unvanquished/validate-release
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NetRadiant | Friday, 26 February 2021 |
Thomas Debesse pushed to project branch master at xonotic / netradiant
Thomas Debesse (7ba473e5) at 26 Feb 23:22 q3map2: accept -bsp stage option name without complaining |
Thomas Debesse pushed to project branch master at xonotic / netradiant
Thomas Debesse (7cf8b1a0) at 26 Feb 22:25 macos: delete now useless gitignore file in setup/ ... and 1 more commit |
SpiKe commented on merge request !173 at xonotic / netradiant
Oh nice, I will test that branch this week-end! |
NetRadiant | Thursday, 25 February 2021 |
Thomas Debesse opened merge request !173: Add support for in-pk3 symlink to N...
This feature is believed to be the latest missing bit to fully support released Xonotic pk3s and get rid of the xonotic mapping support package. NetRadiant, before:
NetRadiant, after:
Q3map2, before:
Q3map2, after:
The implementation is ported from Dæmon engine implementation by @slipher which was a complete rewrite of one I did on Dæmon by taking inspiration from Darkplaces engine. See:
The MR also brings some commits to fix some minor issues introduced in !172 ( |
Daemon Engine | Wednesday, 24 February 2021 |
Daemon Engine | Tuesday, 23 February 2021 |
slipher closed an issue in DaemonEngine/Daemon
Status requests from unvanquished.net flagged as DRDoS
#430
On my server, I periodically get log lines of this form (from
3 comments
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slipher pushed to master in DaemonEngine/Daemon
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slipher pushed to 0.52.0/sync in DaemonEngine/Daemon
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slipher merged a pull request in DaemonEngine/Daemon
Generate GLSL includes with pure CMake
#432
For hex-dumping the GLSL source files into character arrays, use a CMake script instead of a C++ program. This fixes #122 (include-bin can't be use…
+150
-314
2 comments
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slipher pushed to master in DaemonEngine/Daemon
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slipher closed an issue in DaemonEngine/Daemon
Cross-compilation is broken
#122
Hi guys,
I might have found a bug in the new
4 comments
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illwieckz merged a pull request in DaemonEngine/Daemon
tr_shader: workaround relief not applied on alpha mask by disabling relief, ref #334
#426
To not delay 0.52 more, I propose to just disable relief mapping on grids for now, see #334.
+10
-0
2 comments
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illwieckz pushed to 0.52.0/sync in DaemonEngine/Daemon
illwieckz
pushed to
DaemonEngine/Daemon
1 commit to
0.52.0/sync
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slipher merged a pull request in Unvanquished/Unvanquished
Partial bot improvements
#1332
Commit 1: improve human bot aiming. Something should probably be done for aliens, too. Commit 2: provide bots some primitives to later improve team…
+22
-3
3 comments
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slipher pushed to 0.52.0/sync in Unvanquished/Unvanquished
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necessarily-equal opened an issue in Unvanquished/Unvanquished
Switching to and from a weapon need the weapon to be ready to fire, or reloading
#1338
For example, firing the blaster makes it hard to switch back to your main weapon, for example. Maybe we can remove the delay, as the delay to switc… |
slipher opened a pull request in DaemonEngine/Daemon
Generate GLSL includes with pure CMake
#432
For hex-dumping the GLSL source files into character arrays, use a CMake script instead of a C++ program. This fixes #122 (include-bin can't be use…
+151
-303
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Unvanquished Assets | Monday, 22 February 2021 |
necessarily-equal opened a pull request in UnvanquishedAssets/res-buildables_src.dpkdir
necessarily-equal
opened
a pull request in
UnvanquishedAssets/res-buildables_src.dpkdir
+6
-0
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necessarily-equal forked necessarily-equal/res-buildables_src.dpkdir from UnvanquishedAssets/res-buildables_src.dpkdir
necessarily-equal
forked
necessarily-equal/res-buildables_src.dpkdir
from
UnvanquishedAssets/res-buildables_src.dpkdir
A buildable model collection for the Unvanquished game project GLSL 1 Updated Feb 8 |
Thomas Debesse pushed to project branch master at xonotic / netradiant
Thomas Debesse (02944002) at 22 Feb 21:09 daemonmap: sync submodule ... and 6 more commits |
slipher opened a pull request in Unvanquished/Unvanquished
Emoticons fixes
#1335
Let emoticons have any extension. This is a missing piece for unvanquished_src.dpkdir to work properly. Also a few other bugs/changes with emoticons.
+83
-183
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slipher opened an issue in Unvanquished/Unvanquished
Some sgame cvars have CVAR_LATCH
#1334
Some sgame cvars have |
bmorel opened an issue in Unvanquished/Unvanquished
alien bots only try to reach overmind or boosters to heal
#1333
Aliens can heal on any structure, yet bots are always only going to overmind (arguable the safer place) when there is no booster. All buildings sho… |
slipher pushed to master in DaemonEngine/crunch
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slipher merged a pull request in DaemonEngine/crunch
crn_platform: No inline x86 asm on non-x86
#15
Guard added to GCC definition of CRNLIB_BREAKPOINT. Fixes compilation on ARM platforms
+4
-0
3 comments
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bmorel opened a pull request in Unvanquished/Unvanquished
Partial bot improvements
#1332
Commit 1: improve human bot aiming. Something should probably be done for aliens, too. Commit 2: provide bots some primitives to later improve team…
+94
-3
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Unvanquished | Sunday, 21 February 2021 |