The Unvanquished game turned 10 years old this year! We published 0.53.1 this month, ➡️ Download and join the game! Unvanquished is a real-time strategy game played as a first-person shooter where evolving aliens and heavily armed humans fight for their survival. Unvanquished saw its first release on February 29, 2012. But the history starts far … Continue reading 10 years and Unvanquished
The Unvanquished blog is now an archivist paradise. Doing wizardry with the Internet Wayback Machine, I recovered the 43 articles from the old vBulletin blog we thought were lost forever, and some others for a total of 46 recovered news entries. The loss What happened is that the first Unvanquished website we had in March … Continue reading Unvanquished archæology: restoring 10 years old blog posts
The next version is getting closer and with it many new things and improvements. That’s why we are looking forward to some changes in advance. Today, we dedicate ourselves to the gameplay. After the release of Alpha 0.51 we received a lot of feedback with the desire to make life easier for the aliens. We … Continue reading Upcoming gameplay changes
Unvanquished and Free Unvanquished is a real-time strategy game putting two species in competition for their survival. Does this remind you Tremulous? You’re right, Unvanquished is not only taking care of its gameplay, Unvanquished is now fully free and open source again! It’s time to celebrate! After a few years of recontacting the authors of … Continue reading Now we are free!
An ancient dream From forgotten age, players have talked about the idea of introducing a third race to play. This idea is very ancient, people already talked about it at Tremulous time. In fact, the Unvanquished name was at first the name of a Tremulous mod aiming to implement a third race (if you have … Continue reading Surviving the third race
Once upon a time A long time ago in the year 2001, a man named Lloyd Morris started to work on a Capture the flag map for Quake Ⅲ Arena. This map was named Tempest Utopia, a map he described himself while he was working on it as a “jungle warfare CTF map set on another … Continue reading Story of a tree
So, it’s now one year since the previous “Are you ready” blog post was published, and now two years since alpha 0.50 was released! It’s time to tell some kind words. 🙂 A big thank-you to kharnov! First, we deeply thank our great great friend kharnov for all the years he spent with us working on … Continue reading Still on (space)tracks!
Hello, everyone! It’s been some time since the last update, but we are still very much alive and active on working towards our next release. The main reason behind the delay is that we didn’t want to produce another version that would be viewed as “yet another” alpha release by the public, since coding infrastructure … Continue reading Are you ready?
We’ve long been asked about what will be in our upcoming beta release. Check here for all the cool, exciting features to come! It’s closer than you might think! Google Chrome integration Due to having added Google Native Client for our VM system and HTML/CSS support from libRocket, we have now been able to fully … Continue reading Exciting upcoming features!
Much like 2013, 2014 was another major step ahead for us as a project. It’s been our second full year of releases, considering that in 2012 our very first alpha release was on Leap Day of that year. The project has matured considerably past its roots as a Tremulous mod, and we’ve made large strides … Continue reading 2014: year in review