Our latest gameplay addition is the spiker, a new structure for the alien team. Much like the rocket pod, the spiker is available fairly early on during expansion, unlocked at the same time as the advanced marauder and dragoon. It functions as a living proximity mine, and when carefully placed, can pose a seriously nasty … Continue reading Introducing the spiker!
Tag Archives: Model
Here’s the rocket pod!
Now introducing the rocket pod! Our latest structure added to the game, and one that will be sure to influence things to come. The rocket pod is available to the human team fairly early in their expansion, and with the removal of the tesla generator, it fulfills an entirely different niche in base and outpost … Continue reading Here’s the rocket pod!
Alien building models
Finally, alien buildings.
Human building models
The state of our human base models.
Alien player models
Now for the alien team.
Human player models
Let’s take a look at the current state of the human team.
Introducing the IQM model format
We are adding support for this format!
A look at the flamethrower
Here’s a look at the flamethrower concept by Alex!
Here are some updates on the SMG!
Finally, friend granger!