This is an old post from the year 2012 recovered from the Web Archive. Okay, so 0.5.0 has a few somewhat-noticeable bugs. We’ve fixed some obvious messaging bugs (no more “TEAMMATE” without further explanation, for instance); we’ve fixed a few memory usage problems, and there’s more to come on this next month…
News
New! daily development activity can be tracked there: Development Activity.
Alpha 5 time!
This is an old post from the year 2012 recovered from the Web Archive. Happy Canada Day! https://sourceforge.net/projects/unvanquished/ Updates The new acid tube! Also, a new particle effect for it to make it look more like a sort of acid gas. Besides the visual effects, the tube functions just as it did in the past. … Continue reading Alpha 5 time!
Ahead, warp nine!
This is an old post from the year 2012 partially recovered from the Web Archive. Over the last month, we have mostly been doing to the engine… Localisation Unvanquished now has some translations into other languages. It’s not perfect yet; if you see any problems or you have particular needs for a specific language, let … Continue reading Ahead, warp nine!
Tremstats
This is an old post from the year 2012 partially recovered from the Web Archive. Short blog post this time, just to point out that we now have Tremstats running on our main server. You can visit it here: https://www.unvanquished.net/stats/NA1/ It’s a somewhat different version from the one currently used on GPP’s US Main. It … Continue reading Tremstats
What to expect in Alpha 5, and other things.
This is an old post from the year 2012 partially recovered from the Web Archive. Hi everyone. Here’s a rundown of what to expect in our next alpha release, which, as usual, will be on July 1st. Apparently this is Canada Day. Happy Canada! First and foremost, we have the acid tube approaching a ready … Continue reading What to expect in Alpha 5, and other things.
Turret sneak peek!
This is an old post from the year 2012 recovered from the Web Archive. Here’s a look at some of the progress on our new turret, made by chris807. It hasn’t been textured yet, but it will be after his finals are done. Tell us what you think! <missing image http://img513.imageshack.us/img513/2544/testbake3.jpg> <missing image http://img809.imageshack.us/img809/659/testbake4.jpg>
Alpha 4! It’s tyrant time!
This is an old post from the year 2012 recovered from the Web Archive. Go, get it! https://sourceforge.net/projects/unvanquished/ Updates The new tyrant! Go, crush things! In addition to slashing things, it also has an animation where it bites at you. Currently the bite has no in-game effect, but it looks cool! QVM support! This allows … Continue reading Alpha 4! It’s tyrant time!
More from the engine room
This is an old post from the year 2012 partially recovered from the Web Archive. Most noticeable first… Outline fonts! More than just ASCII! Yes, that’s right, we have outline fonts! And you can now use more or less any Unicode code point which you can enter when chatting using the say menus (the messagemode … Continue reading More from the engine room
It’s summertime!
This is an old post from the year 2012 recovered from the Web Archive. Hey folks! Sorry about the lapse in communication, since I took ten days off for my finals. Now that they’re over, I have all the free time I could ever want for three months. It’s Unvanquished time! But besides that, how … Continue reading It’s summertime!
Bots are on the official server!
This is an old post from the year 2012 recovered from the Web Archive. Hi everyone! We’ve just added bots to our official server. The bots are automatically loaded on map startup, and currently work on every single default map. The server will automatically download the navmesh pk3 for you, but if you want to … Continue reading Bots are on the official server!