This is an old post from the year 2012 recovered from the Web Archive. Go, get it! https://sourceforge.net/projects/unvanquished/ Updates: The new turret! Surprise! We’ve managed to animate it in the time allotted, and you can now construct the first new human building available in Unvanquished. As always, for best results, make sure to view it … Continue reading Time for Alpha 6!
News
New! daily development activity can be tracked there: Development Activity.
Engine? Who needs an engine?
This is an old post from the year 2012 recovered from the Web Archive. … We do! It’s release time again, so here’s a summary of the engine changes (relative to 0.5.1), in no particular order. Lots of small optimisations! The engine uses less memory and is a little faster; a lot of unnecessary code … Continue reading Engine? Who needs an engine?
Expected features in Alpha 6!
This is an old post from the year 2012 recovered from the Web Archive. Here are some things you can expect in our next alpha release, on August 1st. That’s going to be Armed Forces Day in China. Yay, I guess? First off, here’s the new shotgun by Stannum! The lucifer cannon will come in … Continue reading Expected features in Alpha 6!
Desura, Indie DB and Mod DB
This is an old post from the year 2012 recovered from the Web Archive. We’re on all three! Of course, we won’t actually be available on Desura until we hit beta, but our profile is up. The neat thing is that if you make a profile on one of them, the same profile is available … Continue reading Desura, Indie DB and Mod DB
Let’s get translating!
This is an old post from the year 2012 partially recovered from the Web Archive. Now that our translation code has matured, it’s time to start translating our game to other languages. The process is actually very simple, and can be done entirely via a webpage we’ve set up. You can visit it here. Once … Continue reading Let’s get translating!
New map: Thunder
This is an old post from the year 2012 recovered from the Web Archive. Hi all, thought it was a good time to make a post. Firstly I would like to say: I’m the guy who made plat23, this map will go through some minor changes in the future including a fix for normal and … Continue reading New map: Thunder
HE COMES!
This is an old post from the year 2012 recovered from the Web Archive. Behold! The overmind! Easily the single largest model for the alien team, with two large arms that it swipes around to attack you with. The green segments on its brain sac will be animated to pulse slowly with burning hatred. After … Continue reading HE COMES!
Finished turret
This is an old post from the year 2012 recovered from the Web Archive. The turret by chris807 is now finished. He did a great job! Here’s a nice render of it, and below, a short video he made of it spinning around on a platform. <missing image http://i.imgur.com/tRJ62.jpg> https://www.youtube.com/watch?v=k3h1oC413tU The video has been made … Continue reading Finished turret
A plethora of updates
This is an old post from the year 2012 recovered from the Web Archive. So, here are some things we’ve been working on this month for the next alpha release. Art-wise, we’ll very likely have the new turret made by chris807, once he finishes up his texture for it and we give it some animations. … Continue reading A plethora of updates
Alpha 5… point 1
This is an old post from the year 2012 recovered from the Web Archive. Okay, so 0.5.0 has a few somewhat-noticeable bugs. We’ve fixed some obvious messaging bugs (no more “TEAMMATE” without further explanation, for instance); we’ve fixed a few memory usage problems, and there’s more to come on this next month…