Hey everyone. I hope your semesters and/or school years are going well. Here’s a list of some things we’re working on for our eighth alpha release, which will be made on October 7th, since we’ve changed the release day to be the first Sunday of each month instead of the first day. This allows us a whole weekend before the release date for packing and testing. While this date does not seem to be any sort of recognized holiday, it does seem to be the anniversary of both Nigeria and Oman joining the United Nations!
News
New! daily development activity can be tracked there: Development Activity.
The human model, and new map features
Hi everyone! I hope your respective Septembers are going well. In this post, I’ll be going over some of the new things we’ve been working on.
Alpha 7 time!
Download it!
Unvanquished: A Retrospect (Part III)
This is an old post from the year 2012 recovered from the Web Archive. Summer has at last come to a close. It is the final day of August, and for those of us in the United States, we are about to experience Labor Day weekend. Many of us in the community, myself included, have … Continue reading Unvanquished: A Retrospect (Part III)
Unvanquished: A Retrospect (Part II)
This is an old post from the year 2012 recovered from the Web Archive. Greetings, everyone. In my previous blog post, I outlined the general theme of this three-part collection of entries about Unvanquished and its development, in addition to providing the long-term history of the project. In this post, my goal is to provide … Continue reading Unvanquished: A Retrospect (Part II)
Unvanquished: A Retrospect (Part I)
This is an old post from the year 2012 recovered from the Web Archive. As August comes to a close and autumn approaches, many of us will find ourselves returning to the routine of daily life at work or at school, both in the development team and in the community. It’s been a very productive … Continue reading Unvanquished: A Retrospect (Part I)
August progress!
This is an old post from the year 2012 recovered from the Web Archive. Hello folks! It’s been some time since I last updated you on Unvanquished, but this has been more due to me being busy with a few random things than anything else. I’m free again, so here’s a post about what we’ve … Continue reading August progress!
Time for Alpha 6!
This is an old post from the year 2012 recovered from the Web Archive. Go, get it! https://sourceforge.net/projects/unvanquished/ Updates: The new turret! Surprise! We’ve managed to animate it in the time allotted, and you can now construct the first new human building available in Unvanquished. As always, for best results, make sure to view it … Continue reading Time for Alpha 6!
Engine? Who needs an engine?
This is an old post from the year 2012 recovered from the Web Archive. … We do! It’s release time again, so here’s a summary of the engine changes (relative to 0.5.1), in no particular order. Lots of small optimisations! The engine uses less memory and is a little faster; a lot of unnecessary code … Continue reading Engine? Who needs an engine?
Expected features in Alpha 6!
This is an old post from the year 2012 recovered from the Web Archive. Here are some things you can expect in our next alpha release, on August 1st. That’s going to be Armed Forces Day in China. Yay, I guess? First off, here’s the new shotgun by Stannum! The lucifer cannon will come in … Continue reading Expected features in Alpha 6!