We’ve long been asked about what will be in our upcoming beta release. Check here for all the cool, exciting features to come! It’s closer than you might think! Google Chrome integration Due to having added Google Native Client for our VM system and HTML/CSS support from libRocket, we have now been able to fully … Continue reading Exciting upcoming features!
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Special effects
Another thing we’ve made progress on over the years is our array of special effects. These include things in our renderer (inherited from XreaL), as well as 2D and 3D artwork integrated into the game. We’re always in the process of adding more and refining what we’ve already got, in addition to the underlying renderer … Continue reading Special effects
Maps of Unvanquished
Unvanquished ships with its own stock set of ten maps, ranging in size from small maps meant for clans to duel on, to larger ones meant for huge public games. Our maps have all been made by members of our development team, and are continuously updated across our release cycle. Some maps have been upgraded … Continue reading Maps of Unvanquished
Summary of gameplay changes
One thing we’re asked often is, what changes have been made to the gameplay since Tremulous? Here’s a look! Listed below are the major changes, not including more subtle re-balancing or tweaks to individual attacks. We are changing things all the time, and things are still in-progress, so this list is only representative of what … Continue reading Summary of gameplay changes
Here’s Alpha 36!
Our latest alpha release is a big one! We have two new models, two mapping updates, gameplay progress, and plenty going on behind the scenes. First, let’s go over the new models. We’ve got the repeater, which means that of this release, all human building models are finished! As for the alien team, we have … Continue reading Here’s Alpha 36!
Introducing the spiker!
Our latest gameplay addition is the spiker, a new structure for the alien team. Much like the rocket pod, the spiker is available fairly early on during expansion, unlocked at the same time as the advanced marauder and dragoon. It functions as a living proximity mine, and when carefully placed, can pose a seriously nasty … Continue reading Introducing the spiker!
2014: year in review
Much like 2013, 2014 was another major step ahead for us as a project. It’s been our second full year of releases, considering that in 2012 our very first alpha release was on Leap Day of that year. The project has matured considerably past its roots as a Tremulous mod, and we’ve made large strides … Continue reading 2014: year in review
New year, new site! Alpha 35!
Welcome to 2015! To kick things off, we’ve got a new website to go along with our latest alpha release. Please let us know what you think on the forums! All of the old articles should have been imported along with their images, although the authors weren’t properly preserved. We’ll work on getting cross-posting set … Continue reading New year, new site! Alpha 35!
Here’s the rocket pod!
Now introducing the rocket pod! Our latest structure added to the game, and one that will be sure to influence things to come. The rocket pod is available to the human team fairly early in their expansion, and with the removal of the tesla generator, it fulfills an entirely different niche in base and outpost … Continue reading Here’s the rocket pod!
Alpha 33 is here!
Read on for what’s new!