One thing we’re asked often is, what changes have been made to the gameplay since Tremulous? Here’s a look! Listed below are the major changes, not including more subtle re-balancing or tweaks to individual attacks. We are changing things all the time, and things are still in-progress, so this list is only representative of what … Continue reading Summary of gameplay changes
In this article, I’m going to explain briefly the fundamental gameplay changes we introduced since Tremulous GPP.
We are currently trying out a new resource-based building system on our Development & Testing Server. The system itself is work in progress and could change at any time, but as our first test games were a lot of fun and we find that it has a great potential it should be about time to explain to you how it currently works, so you can quickly adapt and discuss the system with us on a higher level of understanding.