Read on for what’s new!
For this release, we’re including new alpha versions of two new maps, Forlorn and Antares. The maps are currently works in progress, and as usual we’d like to solicit community feedback with regards to how they play. You can play them locally through the /devmap command in console, or you can play against bots or other players on one of our servers. As their designs solidify, they’ll continue to receive updates over successive releases. By the time they’re done, these two new maps will raise our stock map count to ten!
We’ve also had some work done on particles for this release. Most importantly, we now have support for soft particles, which you can currently see demonstrated by the acid tube, booster, and grenade particle effects. These are currently added via a shader keyword, but we are working on having all particles automatically softened. In addition, we now have effects oriented towards the view center instead of towards the view plane, offering a more visually consistent way of looking at particle effects. The maximum number of visible particles was also increased, and should hopefully allow you to see the snow on Chasm again.
The bug where certain players crashed a server upon disconnecting was resolved, as well as a few other bug fixes for this release, summarized below.