Now introducing the rocket pod! Our latest structure added to the game, and one that will be sure to influence things to come. The rocket pod is available to the human team fairly early in their expansion, and with the removal of the tesla generator, it fulfills an entirely different niche in base and outpost … Continue reading Here’s the rocket pod!
News
New! daily development activity can be tracked there: Development Activity.
Alpha 34 is out!
This release mainly contains bug-fixes and code cleanups. There has been art progress as well but it came late in the alpha cycle and the integration of the assets wasn’t perfect so we did not merge them. If you want to be kept up to date with our art progress, follow @UNVofficial where we regularly … Continue reading Alpha 34 is out!
Alpha 33 is here!
Read on for what’s new!
Alpha 32: shoot ’em up!
Read on for what’s new!
Alpha 31 time!
Read on for what’s new!
Improving Memory Usage in the Daemon Renderer
After the move to compressed texture formats, we looked for ways to reduce the memory used for storing the geometry of models and the world map.
Alpha 30: Project of the Month Edition
This is our thirtieth monthly alpha release. Read on for what’s new!
Alpha 29 is here!
Now for our 29th monthly alpha release!
Vote for Unvanquished!
We are nominated for this month’s Linux Game Awards election!
Alpha 28, with added bite
This release has several gameplay tweaks and map and model updates.