Our latest gameplay addition is the spiker, a new structure for the alien team. Much like the rocket pod, the spiker is available fairly early on during expansion, unlocked at the same time as the advanced marauder and dragoon. It functions as a living proximity mine, and when carefully placed, can pose a seriously nasty … Continue reading Introducing the spiker!
News
New! daily development activity can be tracked there: Development Activity.
2014: year in review
Much like 2013, 2014 was another major step ahead for us as a project. It’s been our second full year of releases, considering that in 2012 our very first alpha release was on Leap Day of that year. The project has matured considerably past its roots as a Tremulous mod, and we’ve made large strides … Continue reading 2014: year in review
New year, new site! Alpha 35!
Welcome to 2015! To kick things off, we’ve got a new website to go along with our latest alpha release. Please let us know what you think on the forums! All of the old articles should have been imported along with their images, although the authors weren’t properly preserved. We’ll work on getting cross-posting set … Continue reading New year, new site! Alpha 35!
Here’s the rocket pod!
Now introducing the rocket pod! Our latest structure added to the game, and one that will be sure to influence things to come. The rocket pod is available to the human team fairly early in their expansion, and with the removal of the tesla generator, it fulfills an entirely different niche in base and outpost … Continue reading Here’s the rocket pod!
Alpha 34 is out!
This release mainly contains bug-fixes and code cleanups. There has been art progress as well but it came late in the alpha cycle and the integration of the assets wasn’t perfect so we did not merge them. If you want to be kept up to date with our art progress, follow @UNVofficial where we regularly … Continue reading Alpha 34 is out!
Alpha 33 is here!
Read on for what’s new!
Alpha 32: shoot ’em up!
Read on for what’s new!
Alpha 31 time!
Read on for what’s new!
Improving Memory Usage in the Daemon Renderer
After the move to compressed texture formats, we looked for ways to reduce the memory used for storing the geometry of models and the world map.
Alpha 30: Project of the Month Edition
This is our thirtieth monthly alpha release. Read on for what’s new!