This is an old post from the year 2012 recovered from the Web Archive. The turret by chris807 is now finished. He did a great job! Here’s a nice render of it, and below, a short video he made of it spinning around on a platform. <missing image http://i.imgur.com/tRJ62.jpg> https://www.youtube.com/watch?v=k3h1oC413tU The video has been made … Continue reading Finished turret
All posts by kharnov
A plethora of updates
This is an old post from the year 2012 recovered from the Web Archive. So, here are some things we’ve been working on this month for the next alpha release. Art-wise, we’ll very likely have the new turret made by chris807, once he finishes up his texture for it and we give it some animations. … Continue reading A plethora of updates
Alpha 5 time!
This is an old post from the year 2012 recovered from the Web Archive. Happy Canada Day! https://sourceforge.net/projects/unvanquished/ Updates The new acid tube! Also, a new particle effect for it to make it look more like a sort of acid gas. Besides the visual effects, the tube functions just as it did in the past. … Continue reading Alpha 5 time!
Tremstats
This is an old post from the year 2012 partially recovered from the Web Archive. Short blog post this time, just to point out that we now have Tremstats running on our main server. You can visit it here: https://www.unvanquished.net/stats/NA1/ It’s a somewhat different version from the one currently used on GPP’s US Main. It … Continue reading Tremstats
What to expect in Alpha 5, and other things.
This is an old post from the year 2012 partially recovered from the Web Archive. Hi everyone. Here’s a rundown of what to expect in our next alpha release, which, as usual, will be on July 1st. Apparently this is Canada Day. Happy Canada! First and foremost, we have the acid tube approaching a ready … Continue reading What to expect in Alpha 5, and other things.
Turret sneak peek!
This is an old post from the year 2012 recovered from the Web Archive. Here’s a look at some of the progress on our new turret, made by chris807. It hasn’t been textured yet, but it will be after his finals are done. Tell us what you think! <missing image http://img513.imageshack.us/img513/2544/testbake3.jpg> <missing image http://img809.imageshack.us/img809/659/testbake4.jpg>
Alpha 4! It’s tyrant time!
This is an old post from the year 2012 recovered from the Web Archive. Go, get it! https://sourceforge.net/projects/unvanquished/ Updates The new tyrant! Go, crush things! In addition to slashing things, it also has an animation where it bites at you. Currently the bite has no in-game effect, but it looks cool! QVM support! This allows … Continue reading Alpha 4! It’s tyrant time!
It’s summertime!
This is an old post from the year 2012 recovered from the Web Archive. Hey folks! Sorry about the lapse in communication, since I took ten days off for my finals. Now that they’re over, I have all the free time I could ever want for three months. It’s Unvanquished time! But besides that, how … Continue reading It’s summertime!
Bots are on the official server!
This is an old post from the year 2012 recovered from the Web Archive. Hi everyone! We’ve just added bots to our official server. The bots are automatically loaded on map startup, and currently work on every single default map. The server will automatically download the navmesh pk3 for you, but if you want to … Continue reading Bots are on the official server!
Alpha 3 has been released!
This is an old post from the year 2012 recovered from the Web Archive. Go! Go get it! The Mac build will be up soon. http://sourceforge.net/projects/unvanquished/files/ New in this release: The finished dretch! Fully textured and animated. A new interface! The main screen has been redone, along with the menus and the map loading screen. … Continue reading Alpha 3 has been released!