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Unvanquished: A Retrospect (Part III)
This is an old post from the year 2012 recovered from the Web Archive. Summer has at last come to a close. It is the final day of August, and for those of us in the United States, we are about to experience Labor Day weekend. Many of us in the community, myself included, have … Continue reading Unvanquished: A Retrospect (Part III)
Unvanquished: A Retrospect (Part II)
This is an old post from the year 2012 recovered from the Web Archive. Greetings, everyone. In my previous blog post, I outlined the general theme of this three-part collection of entries about Unvanquished and its development, in addition to providing the long-term history of the project. In this post, my goal is to provide … Continue reading Unvanquished: A Retrospect (Part II)
Unvanquished: A Retrospect (Part I)
This is an old post from the year 2012 recovered from the Web Archive. As August comes to a close and autumn approaches, many of us will find ourselves returning to the routine of daily life at work or at school, both in the development team and in the community. It’s been a very productive … Continue reading Unvanquished: A Retrospect (Part I)
August progress!
This is an old post from the year 2012 recovered from the Web Archive. Hello folks! It’s been some time since I last updated you on Unvanquished, but this has been more due to me being busy with a few random things than anything else. I’m free again, so here’s a post about what we’ve … Continue reading August progress!
Time for Alpha 6!
This is an old post from the year 2012 recovered from the Web Archive. Go, get it! https://sourceforge.net/projects/unvanquished/ Updates: The new turret! Surprise! We’ve managed to animate it in the time allotted, and you can now construct the first new human building available in Unvanquished. As always, for best results, make sure to view it … Continue reading Time for Alpha 6!
Expected features in Alpha 6!
This is an old post from the year 2012 recovered from the Web Archive. Here are some things you can expect in our next alpha release, on August 1st. That’s going to be Armed Forces Day in China. Yay, I guess? First off, here’s the new shotgun by Stannum! The lucifer cannon will come in … Continue reading Expected features in Alpha 6!
Desura, Indie DB and Mod DB
This is an old post from the year 2012 recovered from the Web Archive. We’re on all three! Of course, we won’t actually be available on Desura until we hit beta, but our profile is up. The neat thing is that if you make a profile on one of them, the same profile is available … Continue reading Desura, Indie DB and Mod DB
Let’s get translating!
This is an old post from the year 2012 partially recovered from the Web Archive. Now that our translation code has matured, it’s time to start translating our game to other languages. The process is actually very simple, and can be done entirely via a webpage we’ve set up. You can visit it here. Once … Continue reading Let’s get translating!
HE COMES!
This is an old post from the year 2012 recovered from the Web Archive. Behold! The overmind! Easily the single largest model for the alien team, with two large arms that it swipes around to attack you with. The green segments on its brain sac will be animated to pulse slowly with burning hatred. After … Continue reading HE COMES!