Today we are pleased to announce version 0.1 of the Unvanquished Updater. And in addition, to tide you over until the coming major Unvanquished release, we have assembled the 0.51.2 hotfix release (see “The Unvanquished patch release” section below). Unvanquished Updater v0.1 is available via the big blue buttons on the download page. The updater … Continue reading The Unvanquished launcher, and an engine hotfix
Tag Archives: Release
Unvanquished Area 51
So, we did it! Let’s welcome our latest, long awaited release, the 0.51 one! Get it while it’s hot! There is a lot of changes in that release since previous one was published 2 years and 8 months ago and development was not asleep so it will be hard to talk about everything. However, the … Continue reading Unvanquished Area 51
Alpha 50: April Fools
This is our April release, which contains mostly bug fixes and minor improvements. Part of the networking code has been improved. While these changes don’t have visible effects for players, server administrators now can manage their servers more securely over remote connections. Even though this release doesn’t provide many exciting changes, there is more going … Continue reading Alpha 50: April Fools
Alpha 49: a bright future!
Welcome to our March release! The March release is our anniversary release, with our very first alpha having been made public on February 29th, 2012. We’ve certainly made a lot of progress since then, and it shows! Four years of constant monthly releases have brought us to this point, and we’re closer to beta than … Continue reading Alpha 49: a bright future!
Alpha 48: Restoring Focus
Our February release mainly fixes bugs. We have added improved mouse handling, some Breakpad fixes, and for developers, an assert framework in the code. Mouse Handling We have reworked the way our mouse is handled by our engine. With these changes, we have fixed many mouse focus issues, such as not locking the mouse on … Continue reading Alpha 48: Restoring Focus
New year, new release! Alpha 47!
Happy new year! It’s our first release for 2016, and we have some nice new content for you. On the engine side of things we’ve added in Breakpad support, which is a built-in crash reporting system. It is currently available for Windows, Linux, and NaCl, with Mac support to come in the near future. This … Continue reading New year, new release! Alpha 47!
Alpha 46: happy holidays!
Here’s our December release! We’re kicking off the holiday season with a new model, a map update, our new updater, and more of the usual code changes. First off, on the art side we’ve got the new flamethrower model in, as well as the latest release of our map Forlorn. The flamethrower replaces the placeholder … Continue reading Alpha 46: happy holidays!
Alpha 45: getting colorful!
Hello, and welcome to our latest alpha release! This release has focused more on the engine, with porting things from C to C++, cleaning up outdated or unused code, and implementing some new infrastructure. Some bugs have also been fixed. To start off, mouse handling was improved: the cursor will never be locked if in_nograb … Continue reading Alpha 45: getting colorful!
Unvanquished 44: Gameplay Update
Welcome to the 44th alpha release! For this one, we’ve focused on the game code. The primary focus this month has been on gameplay modifications by Norfenstein that we have been testing at each of our Sunday development games. Some of these modifications are quite drastic indeed! We are taking a very experimental approach to … Continue reading Unvanquished 44: Gameplay Update
Unvanquished 0.43: join the game
So, it’s September and it’s time to release Unvanquished alpha 0.43! Fixes! The most important thing to say, among many fixes, this release fixes two annoying bugs for users: The “download loop”, sometimes players were stuck downloading the same package endlessly while connecting to a sever with autodownload enabled. This is now fixed. The “red … Continue reading Unvanquished 0.43: join the game