Unvanquished 0.55.1, let’s polish it! First bunch of fixes and improvements for 0.55! It’s time to update! We made this update quickly because we identified annoying bugs in some maps. Those bugs went unnoticed before, as there were some dormant mistakes in the brushwork that surfaced only when using a newer version of the map … Continue reading Unvanquished 0.55.1, let’s polish it!
News
New! daily development activity can be tracked there: Development Activity.
Unvanquished 0.55: Awesomeness has arrived
Unvanquished 0.55 is now there! It was long awaited, but now it is real! Download it now! Fast! Fast! Fast! The engine and the game are now much more faster than ever! Sky simplification: Reaper brought a cleansing fire to the archaic and bafflingly baroque sky rendering code. That old code could generate over 1000 … Continue reading Unvanquished 0.55: Awesomeness has arrived
Awesomeness is coming!
We are now very close to releasing Unvanquished 0.55! It’s now only a matter of days! We have published a first release candidate (see the thread in the forums). Let’s give some news about the project before the release day comes! Updated updater updating the updater We already rolled out our new updater! The Unvanquished … Continue reading Awesomeness is coming!
Unvanquished 0.54.1 is here
We are pleased to announce the release of Unvanquished 0.54.1! This release is mostly meant as a technical update. The purpose is to deliver to people various much-needed and long-overdue fixes, especially the following engine ones: Some rendering fixes. Some fixes for memory leaks. WebP update to address a security issue. A fix for a … Continue reading Unvanquished 0.54.1 is here
Looking for an OpenGL and C++ developer (let’s do portals!)
We are looking for OpenGL wizards with C++ abilities! 🧙♂️️ We are looking for someone who can help us to finish our portal implementation, especially the blending of portals with other textures. The Dæmon engine is a game engine written in C++ historically based on id Tech 3 (the game engine that powered Quake III … Continue reading Looking for an OpenGL and C++ developer (let’s do portals!)
Call for translators
Unvanquished is now ready again for translations! We have the French translation almost done (around 80%) which will likely be part of next release, and some old translations for various languages that need revisiting and updating. Next release should also have a GUI option to switch language. For the moment, developers or curious people can … Continue reading Call for translators
Unvanquished 0.54, ARMed and dangerous
Happy new year, Unvanquished 0.54 is there! 🎉 Many bugs were fixed as usual, the game can now run on Linux ARM devices, navigation meshes for bot navigation are now generated in game, bots were improved, and Someone joined the team… Let’s talk more about all that goodness! ARM binaries on Linux! Unvanquished 0.54 is … Continue reading Unvanquished 0.54, ARMed and dangerous
Unvanquished 0.53.2: refinements
Here comes the second point release of Unvanquished 0.53, ready to be downloaded! If you play using our launcher or Flatpak, the update will be proposed to you automatically! Alongside some new features for game servers owners and some gameplay adjustments, this release brings engine fixes for rendering bugs, better compatibility with legacy Tremulous maps, … Continue reading Unvanquished 0.53.2: refinements
10 years and Unvanquished
The Unvanquished game turned 10 years old this year! We published 0.53.1 this month, ➡️ Download and join the game! Unvanquished is a real-time strategy game played as a first-person shooter where evolving aliens and heavily armed humans fight for their survival. Unvanquished saw its first release on February 29, 2012. But the history starts far … Continue reading 10 years and Unvanquished
Unvanquished 0.53.1 and launcher 0.2.0, quick fix and dark magic!
Hi, here a small update for the game to fix a bug that went unnoticed until the release. The symptom was basically “sometime while doing something (chatting, opening a menu…) the client would disconnect from the game server”. 😱 Since the problem is now corrected, we want to release the fix as soon as possible. … Continue reading Unvanquished 0.53.1 and launcher 0.2.0, quick fix and dark magic!