Hello there, some people reported our current 0.51 build experiences issue on newer Linux distributions. An easy way to patch your downloaded game is provided right below. There is also a conference this Sunday that will be viewable online. Conference this Sunday for Debian We are participating in the current MiniDebConf Online Gaming Edition hosted … Continue reading A last-minute patch for 0.51 and a conference this Sunday
News
New! daily development activity can be tracked there: Development Activity.
Now we are free!
Unvanquished and Free Unvanquished is a real-time strategy game putting two species in competition for their survival. Does this remind you Tremulous? You’re right, Unvanquished is not only taking care of its gameplay, Unvanquished is now fully free and open source again! It’s time to celebrate! After a few years of recontacting the authors of … Continue reading Now we are free!
Surviving the third race
An ancient dream From forgotten age, players have talked about the idea of introducing a third race to play. This idea is very ancient, people already talked about it at Tremulous time. In fact, the Unvanquished name was at first the name of a Tremulous mod aiming to implement a third race (if you have … Continue reading Surviving the third race
Riding a new horse
So, we moved our network infrastructure to a new hoster. We had some trouble with the previous one in the last days of April (and it was not the first time), so we got rid of it and looked for a more reliable one. The migration is done since the early days of May. Be … Continue reading Riding a new horse
Unvanquished Area 51
So, we did it! Let’s welcome our latest, long awaited release, the 0.51 one! Get it while it’s hot! There is a lot of changes in that release since previous one was published 2 years and 8 months ago and development was not asleep so it will be hard to talk about everything. However, the … Continue reading Unvanquished Area 51
Story of a tree
Once upon a time A long time ago in the year 2001, a man named Lloyd Morris started to work on a Capture the flag map for Quake Ⅲ Arena. This map was named Tempest Utopia, a map he described himself while he was working on it as a “jungle warfare CTF map set on another … Continue reading Story of a tree
Undead and Unvanquished
And the beat goes off In the first week of June, our server went mysteriously offline to come back some days later but it was a bad omen… Around the second week the server went offline again, this time for much longer. So, what happened? Our hoster just bricked tons of servers at the same … Continue reading Undead and Unvanquished
Still on (space)tracks!
So, it’s now one year since the previous “Are you ready” blog post was published, and now two years since alpha 0.50 was released! It’s time to tell some kind words. 🙂 A big thank-you to kharnov! First, we deeply thank our great great friend kharnov for all the years he spent with us working on … Continue reading Still on (space)tracks!
Are you ready?
Hello, everyone! It’s been some time since the last update, but we are still very much alive and active on working towards our next release. The main reason behind the delay is that we didn’t want to produce another version that would be viewed as “yet another” alpha release by the public, since coding infrastructure … Continue reading Are you ready?
Alpha 50: April Fools
This is our April release, which contains mostly bug fixes and minor improvements. Part of the networking code has been improved. While these changes don’t have visible effects for players, server administrators now can manage their servers more securely over remote connections. Even though this release doesn’t provide many exciting changes, there is more going … Continue reading Alpha 50: April Fools