We are pleased to announce the 2nd Beta release of Unvanquished, a First Person Shooter featuring the ability to build and two factions with radically different abilities: humans who master technology versus aliens and their many specialized evolutions. If you are new to Unvanquished, you may want more information about how the game plays. You can download the game … Continue reading Unvanquished 0.53 Beta, what a milestone!
News
New! daily development activity can be tracked there: Development Activity.
RmlUi, moving onto a new Rocket
One year after the last release, a lot of water has flown under the bridges and a lot of progress has been achieved in Unvanquished. In terms of bot development, bug fixing, and so on. Let’s focus on the progress made on the UI today, to give you something to chew before the next version … Continue reading RmlUi, moving onto a new Rocket
Unvanquished archæology: restoring 10 years old blog posts
The Unvanquished blog is now an archivist paradise. Doing wizardry with the Internet Wayback Machine, I recovered the 43 articles from the old vBulletin blog we thought were lost forever, and some others for a total of 46 recovered news entries. The loss What happened is that the first Unvanquished website we had in March … Continue reading Unvanquished archæology: restoring 10 years old blog posts
Unvanquished 0.52.1: better, freer, stronger
Here we release our first point release, 0.52.1, in the beta development cycle. Major changes are bug fixes, more free stuff, and a flatpak. Unvanquished is a first person real time strategy game that just reached Beta status with its 0.52 release some weeks ago. As a player, you become either a soldier or an … Continue reading Unvanquished 0.52.1: better, freer, stronger
Unvanquished in the Freenode storm: status of our chat service
You may have heard of some troubles around the Freenode IRC network. You may find some summaries there and there that look somewhat fair and are not playing the clickbait game with you. We usually have a #unvanquished channel on IRC (and #unvanquished-dev for development talks), see our chat page. IRC has suffered a huge … Continue reading Unvanquished in the Freenode storm: status of our chat service
Unvanquished 0.52 Beta is there
We’re proud to deliver you Unvanquished 0.52, our first beta release. 😎 If you’re tired of defusing bombs, of being the last man standing from a never-ending battle royale, bored of punching dæmons one at a time or railing cyberpunk and nasty robots in arenas, or if you just want to try something different, Unvanquished … Continue reading Unvanquished 0.52 Beta is there
Announcing Dæmon engine Beta 0.52
We merged our 0.52 branch and tagged the 0.52 release. Unvanquished 0.52 Beta will be released on 14th of May, this Friday. The countdown is ticking! While we are packaging the game and reaching out to server owners to update their servers to be ready on that day, we announce the Dæmon engine. The Dæmon … Continue reading Announcing Dæmon engine Beta 0.52
Upcoming gameplay changes
The next version is getting closer and with it many new things and improvements. That’s why we are looking forward to some changes in advance. Today, we dedicate ourselves to the gameplay. After the release of Alpha 0.51 we received a lot of feedback with the desire to make life easier for the aliens. We … Continue reading Upcoming gameplay changes
The Unvanquished launcher, and an engine hotfix
Today we are pleased to announce version 0.1 of the Unvanquished Updater. And in addition, to tide you over until the coming major Unvanquished release, we have assembled the 0.51.2 hotfix release (see “The Unvanquished patch release” section below). Unvanquished Updater v0.1 is available via the big blue buttons on the download page. The updater … Continue reading The Unvanquished launcher, and an engine hotfix
Debian Conference: Building a community as a service
Disclaimer: This conference topic chooses to study the legacy of id Software’s liberated code from a perspective that has been neglected by studies: what can be improved. id Software’s legacy has deeply changed the landscape, code liberation has fueled both academia and a lively passion in many people, and our Unvanquished game itself would simply … Continue reading Debian Conference: Building a community as a service