As part of the effort to modernize our engine we completely rewrote the the filesystem, the code responsible for finding and loading the game assets.
News
New! daily development activity can be tracked there: Development Activity.
Alpha 23 – with added grangers!

New granger model, improved sound, turrets, and more…
2013: year in review

Here’s a review of what we’ve accomplished this year!
Point release – alpha 22.1
We’ve just done a point release to address some bugs which sneaked into Alpha 22…
It’s release time again – Alpha 22

Some engine changes, some gameplay changes, a new map and a new version of an existing map…
Introducing the IQM model format

We are adding support for this format!
Merge of the first batch of engine-upgrade changes
Since the last post in which we presented the reason why we needed to heavily invest in upgrading our engine, the engine-upgrade branch has been slowly and steadily diverging from master.
Early look at libRocket

Now for an early look at our libRocket implementation.
A look at the flamethrower

Here’s a look at the flamethrower concept by Alex!
Maps: Forlorn

Now for an early look at Forlorn.