Here we release our first point release, 0.52.1, in the beta development cycle. Major changes are bug fixes, more free stuff, and a flatpak. Unvanquished is a first person real time strategy game that just reached Beta status with its 0.52 release some weeks ago. As a player, you become either a soldier or an … Continue reading Unvanquished 0.52.1: better, freer, stronger
All posts by illwieckz
Unvanquished in the Freenode storm: status of our chat service
You may have heard of some troubles around the Freenode IRC network. You may find some summaries there and there that look somewhat fair and are not playing the clickbait game with you. We usually have a #unvanquished channel on IRC (and #unvanquished-dev for development talks), see our chat page. IRC has suffered a huge … Continue reading Unvanquished in the Freenode storm: status of our chat service
Unvanquished 0.52 Beta is there
We’re proud to deliver you Unvanquished 0.52, our first beta release. 😎 If you’re tired of defusing bombs, of being the last man standing from a never-ending battle royale, bored of punching dæmons one at a time or railing cyberpunk and nasty robots in arenas, or if you just want to try something different, Unvanquished … Continue reading Unvanquished 0.52 Beta is there
Announcing Dæmon engine Beta 0.52
We merged our 0.52 branch and tagged the 0.52 release. Unvanquished 0.52 Beta will be released on 14th of May, this Friday. The countdown is ticking! While we are packaging the game and reaching out to server owners to update their servers to be ready on that day, we announce the Dæmon engine. The Dæmon … Continue reading Announcing Dæmon engine Beta 0.52
Debian Conference: Building a community as a service
Disclaimer: This conference topic chooses to study the legacy of id Software’s liberated code from a perspective that has been neglected by studies: what can be improved. id Software’s legacy has deeply changed the landscape, code liberation has fueled both academia and a lively passion in many people, and our Unvanquished game itself would simply … Continue reading Debian Conference: Building a community as a service
A last-minute patch for 0.51 and a conference this Sunday
Hello there, some people reported our current 0.51 build experiences issue on newer Linux distributions. An easy way to patch your downloaded game is provided right below. There is also a conference this Sunday that will be viewable online. Conference this Sunday for Debian We are participating in the current MiniDebConf Online Gaming Edition hosted … Continue reading A last-minute patch for 0.51 and a conference this Sunday
Now we are free!
Unvanquished and Free Unvanquished is a real-time strategy game putting two species in competition for their survival. Does this remind you Tremulous? You’re right, Unvanquished is not only taking care of its gameplay, Unvanquished is now fully free and open source again! It’s time to celebrate! After a few years of recontacting the authors of … Continue reading Now we are free!
Surviving the third race
An ancient dream From forgotten age, players have talked about the idea of introducing a third race to play. This idea is very ancient, people already talked about it at Tremulous time. In fact, the Unvanquished name was at first the name of a Tremulous mod aiming to implement a third race (if you have … Continue reading Surviving the third race
Riding a new horse
So, we moved our network infrastructure to a new hoster. We had some trouble with the previous one in the last days of April (and it was not the first time), so we got rid of it and looked for a more reliable one. The migration is done since the early days of May. Be … Continue reading Riding a new horse
Unvanquished Area 51
So, we did it! Let’s welcome our latest, long awaited release, the 0.51 one! Get it while it’s hot! There is a lot of changes in that release since previous one was published 2 years and 8 months ago and development was not asleep so it will be hard to talk about everything. However, the … Continue reading Unvanquished Area 51