All posts by illwieckz

I'm Thomas Debesse, part of Unvanquished project head and Unvanquished game and Dæmon engine developer. I have my own enterprise providing services around free software: rebatir.fr.

Looking for an OpenGL and C++ developer (let’s do portals!)

Join up now!

We are looking for OpenGL wizards with C++ abilities! 🧙‍♂️️ We are looking for someone who can help us to finish our portal implementation, especially the blending of portals with other textures. The Dæmon engine is a game engine written in C++ historically based on id Tech 3 (the game engine that powered Quake III … Continue reading Looking for an OpenGL and C++ developer (let’s do portals!)

Unvanquished 0.53.2: refinements

Antares map with Battlesuits and Dragoon

Here comes the second point release of Unvanquished 0.53, ready to be downloaded! If you play using our launcher or Flatpak, the update will be proposed to you automatically! Alongside some new features for game servers owners and some gameplay adjustments, this release brings engine fixes for rendering bugs, better compatibility with legacy Tremulous maps, … Continue reading Unvanquished 0.53.2: refinements

Unvanquished 0.53.1 and launcher 0.2.0, quick fix and dark magic!

Alien headshot.

Hi, here a small update for the game to fix a bug that went unnoticed until the release. The symptom was basically “sometime while doing something (chatting, opening a menu…) the client would disconnect from the game server”. 😱 Since the problem is now corrected, we want to release the fix as soon as possible. … Continue reading Unvanquished 0.53.1 and launcher 0.2.0, quick fix and dark magic!