Hello, and welcome to our latest alpha release! This release has focused more on the engine, with porting things from C to C++, cleaning up outdated or unused code, and implementing some new infrastructure. Some bugs have also been fixed. To start off, mouse handling was improved: the cursor will never be locked if in_nograb … Continue reading Alpha 45: getting colorful!→
Welcome to the 44th alpha release! For this one, we’ve focused on the game code. The primary focus this month has been on gameplay modifications by Norfenstein that we have been testing at each of our Sunday development games. Some of these modifications are quite drastic indeed! We are taking a very experimental approach to … Continue reading Unvanquished 44: Gameplay Update→
So, it’s September and it’s time to release Unvanquished alpha 0.43! Fixes! The most important thing to say, among many fixes, this release fixes two annoying bugs for users: The “download loop”, sometimes players were stuck downloading the same package endlessly while connecting to a sever with autodownload enabled. This is now fixed. The “red … Continue reading Unvanquished 0.43: join the game→
Hello, and welcome to our August release! This month, we’re featuring a major milestone for our engine, a new default map, and a number of bug fixes and infrastructure work. First off, we’ve worked with members of the Xonotic team to decouple our game code from our engine code, meaning that the Daemon engine can … Continue reading Alpha 42: the magic number→
Welcome to the latest Unvanquished monthly alpha release! In this release, we have a new model, more coding infrastructure work, and an updated map editor package. Our new model is for the leech, which replaces the old hovel placeholder that we were using. Now that the leech is in, we have only one model left … Continue reading Unvanquished Alpha 41!→
Do you believe it? We’ve hit 40 alpha releases! That’s a lot of monthly alpha releases. Fortunately for us, we’re not that far from the long-awaited beta. We’ve already hit our map quota, we’re almost done with models, and our coding projects are approaching fruition. It wouldn’t be a long shot to say that we … Continue reading Alpha 40: the big four-oh→
Spring is in the air, warm winds are blowing in, and a new release of Unvanquished has arrived. What’s new in this release? Plenty! For our renderer, we now have auto-softening for all sprites, so that all particles now take advantage of the soft particle feature without having to explicitly call it. In addition to further … Continue reading Alpha 38: building forward→
Our latest alpha release is a big one! We have two new models, two mapping updates, gameplay progress, and plenty going on behind the scenes. First, let’s go over the new models. We’ve got the repeater, which means that of this release, all human building models are finished! As for the alien team, we have … Continue reading Here’s Alpha 36!→
A free, open-source first-person strategy shooter, pitting technologically advanced human soldiers against hordes of highly adaptable aliens