Hello, and welcome to our August release! This month, we’re featuring a major milestone for our engine, a new default map, and a number of bug fixes and infrastructure work. First off, we’ve worked with members of the Xonotic team to decouple our game code from our engine code, meaning that the Daemon engine can … Continue reading Alpha 42: the magic number
Tag Archives: Release
Unvanquished Alpha 41!
Welcome to the latest Unvanquished monthly alpha release! In this release, we have a new model, more coding infrastructure work, and an updated map editor package. Our new model is for the leech, which replaces the old hovel placeholder that we were using. Now that the leech is in, we have only one model left … Continue reading Unvanquished Alpha 41!
Alpha 40: the big four-oh
Do you believe it? We’ve hit 40 alpha releases! That’s a lot of monthly alpha releases. Fortunately for us, we’re not that far from the long-awaited beta. We’ve already hit our map quota, we’re almost done with models, and our coding projects are approaching fruition. It wouldn’t be a long shot to say that we … Continue reading Alpha 40: the big four-oh
Alpha 39: fixes, fixes, fixes
This release we focused on our spring cleaning effort, fixing showstoppers and improving the user experience of the game; read on for what’s new!
Alpha 38: building forward
Spring is in the air, warm winds are blowing in, and a new release of Unvanquished has arrived. What’s new in this release? Plenty! For our renderer, we now have auto-softening for all sprites, so that all particles now take advantage of the soft particle feature without having to explicitly call it. In addition to further … Continue reading Alpha 38: building forward
Alpha 37 – Anniversary Edition
For the third anniversary of Unvanquished’s first release, we are proud to present to you an engine milestone in Alpha 37!
Here’s Alpha 36!
Our latest alpha release is a big one! We have two new models, two mapping updates, gameplay progress, and plenty going on behind the scenes. First, let’s go over the new models. We’ve got the repeater, which means that of this release, all human building models are finished! As for the alien team, we have … Continue reading Here’s Alpha 36!
New year, new site! Alpha 35!
Welcome to 2015! To kick things off, we’ve got a new website to go along with our latest alpha release. Please let us know what you think on the forums! All of the old articles should have been imported along with their images, although the authors weren’t properly preserved. We’ll work on getting cross-posting set … Continue reading New year, new site! Alpha 35!
Alpha 34 is out!
This release mainly contains bug-fixes and code cleanups. There has been art progress as well but it came late in the alpha cycle and the integration of the assets wasn’t perfect so we did not merge them. If you want to be kept up to date with our art progress, follow @UNVofficial where we regularly … Continue reading Alpha 34 is out!
Alpha 33 is here!
Read on for what’s new!