We are nominated for this month’s Linux Game Awards election!
A closer look on texture packages and the recent map upgrade process.
In this article, I’m going to explain briefly the fundamental gameplay changes we introduced since Tremulous GPP.
We are trying out a new way of gaining stages on the Development & Testing Server. I’ll try to explain how it works and why we made certain decisions.
We are currently trying out a new resource-based building system on our Development & Testing Server. The system itself is work in progress and could change at any time, but as our first test games were a lot of fun and we find that it has a great potential it should be about time to explain to you how it currently works, so you can quickly adapt and discuss the system with us on a higher level of understanding.