I'm Thomas Debesse, part of Unvanquished project head and Unvanquished game and Dæmon engine developer.
I have my own enterprise providing services around free software: rebatir.fr.
So, it’s September and it’s time to release Unvanquished alpha 0.43! Fixes! The most important thing to say, among many fixes, this release fixes two annoying bugs for users: The “download loop”, sometimes players were stuck downloading the same package endlessly while connecting to a sever with autodownload enabled. This is now fixed. The “red … Continue reading Unvanquished 0.43: join the game→
So, a “Tremulous Classic” community map pack for Unvanquished was released. Here is a screenshot taken in game during a recent community game: You can download the “Tremulous Classic” community maps here : click! It’s a community map pack, they are not official Unvanquished maps, they are absolutely not a representative picture of the current … Continue reading A Tremulous déjà vu feeling…→
Many Unvanquished maps are maps that exist on Tremulous too, either because the Tremulous mapper became an Unvanquished mapper and ported his map, or because the map was backported to Tremulous. This post is a comparison of how these common maps look on Tremulous and Unvanquished. To take these screenshots, Tremulous map were rendered by … Continue reading Tremulous/Unvanquished map comparison→
A free, open-source first-person strategy shooter, pitting technologically advanced human soldiers against hordes of highly adaptable aliens