This is an old post from the year 2012 recovered from the Web Archive. Okay, so 0.5.0 has a few somewhat-noticeable bugs. We’ve fixed some obvious messaging bugs (no more “TEAMMATE” without further explanation, for instance); we’ve fixed a few memory usage problems, and there’s more to come on this next month…
All posts by Darren Salt
Ahead, warp nine!
This is an old post from the year 2012 partially recovered from the Web Archive. Over the last month, we have mostly been doing to the engine… Localisation Unvanquished now has some translations into other languages. It’s not perfect yet; if you see any problems or you have particular needs for a specific language, let … Continue reading Ahead, warp nine!
More from the engine room
This is an old post from the year 2012 partially recovered from the Web Archive. Most noticeable first… Outline fonts! More than just ASCII! Yes, that’s right, we have outline fonts! And you can now use more or less any Unicode code point which you can enter when chatting using the say menus (the messagemode … Continue reading More from the engine room
In the engine room
This is an old post from the year 2012 recovered from the Web Archive. We have some Fun™ Things™ on the way in Alpha 3. This article is concerned with the game engine; if you want to know about models, animations and textures, wait Commands There’s a new command for people to play with once, … Continue reading In the engine room