Here comes Unvanquished 0.55.5, our 6th release in the Unvanquished 0.55 development cycle! We expect this to be the last 0.55 point release. The next, major 0.56.0 release should come in the near future. This point release only updates the engine and the game code. This release polishes the existing features and prepares for greater … Continue reading Unvanquished 0.55.5, polishing it→
It’s time to update to Unvanquished 0.55.4! The purpose of this release is to fix a bug that disconnected some clients from servers when some maps were loaded (as a nasty side effect of bad BSP data not being filtered out). Being disconnected is not the purpose of an online multiplayer game, isn’t it? 🤭 … Continue reading Unvanquished 0.55.4: spring cleaning→
Here comes Unvanquished 0.55.3, our third point release in the 0.55 cycle! More game merges, and some vampires As stated in the 0.55 blog post in October, we want to focus on the gameplay for the 0.55 cycle, especially merging what’s currently implemented on game servers that acts as a kind of staging areas for … Continue reading Unvanquished 0.55.3, tonemapped vampires→
Here comes the second update of our 0.55 release cycle! Just in time for Christmas! 🎄️ Only the engine, the game code and the main game package are updated. There is no map or texture update. The update will then be very fast to download if you use our updater & launcher! Dancing and flying … Continue reading Unvanquished 0.55.2: bots in the sky→
Unvanquished 0.55.1, let’s polish it! First bunch of fixes and improvements for 0.55! It’s time to update! We made this update quickly because we identified annoying bugs in some maps. Those bugs went unnoticed before, as there were some dormant mistakes in the brushwork that surfaced only when using a newer version of the map … Continue reading Unvanquished 0.55.1, let’s polish it!→
Unvanquished 0.55 is now there! It was long awaited, but now it is real! Download it now! Fast! Fast! Fast! The engine and the game are now much more faster than ever! Sky simplification: Reaper brought a cleansing fire to the archaic and bafflingly baroque sky rendering code. That old code could generate over 1000 … Continue reading Unvanquished 0.55: Awesomeness has arrived→
We are pleased to announce the release of Unvanquished 0.54.1! This release is mostly meant as a technical update. The purpose is to deliver to people various much-needed and long-overdue fixes, especially the following engine ones: Some rendering fixes. Some fixes for memory leaks. WebP update to address a security issue. A fix for a … Continue reading Unvanquished 0.54.1 is here→
Happy new year, Unvanquished 0.54 is there! 🎉 Many bugs were fixed as usual, the game can now run on Linux ARM devices, navigation meshes for bot navigation are now generated in game, bots were improved, and Someone joined the team… Let’s talk more about all that goodness! ARM binaries on Linux! Unvanquished 0.54 is … Continue reading Unvanquished 0.54, ARMed and dangerous→
Here comes the second point release of Unvanquished 0.53, ready to be downloaded! If you play using our launcher or Flatpak, the update will be proposed to you automatically! Alongside some new features for game servers owners and some gameplay adjustments, this release brings engine fixes for rendering bugs, better compatibility with legacy Tremulous maps, … Continue reading Unvanquished 0.53.2: refinements→
Hi, here a small update for the game to fix a bug that went unnoticed until the release. The symptom was basically “sometime while doing something (chatting, opening a menu…) the client would disconnect from the game server”. 😱 Since the problem is now corrected, we want to release the fix as soon as possible. … Continue reading Unvanquished 0.53.1 and launcher 0.2.0, quick fix and dark magic!→
A free, open-source first-person strategy shooter, pitting technologically advanced human soldiers against hordes of highly adaptable aliens