This is an old post from the year 2012 partially recovered from the Web Archive. Now that our translation code has matured, it’s time to start translating our game to other languages. The process is actually very simple, and can be done entirely via a webpage we’ve set up. You can visit it here. Once … Continue reading Let’s get translating!
Tag Archives: Partially recovered
Ahead, warp nine!
This is an old post from the year 2012 partially recovered from the Web Archive. Over the last month, we have mostly been doing to the engine… Localisation Unvanquished now has some translations into other languages. It’s not perfect yet; if you see any problems or you have particular needs for a specific language, let … Continue reading Ahead, warp nine!
Tremstats
This is an old post from the year 2012 partially recovered from the Web Archive. Short blog post this time, just to point out that we now have Tremstats running on our main server. You can visit it here: https://www.unvanquished.net/stats/NA1/ It’s a somewhat different version from the one currently used on GPP’s US Main. It … Continue reading Tremstats
What to expect in Alpha 5, and other things.
This is an old post from the year 2012 partially recovered from the Web Archive. Hi everyone. Here’s a rundown of what to expect in our next alpha release, which, as usual, will be on July 1st. Apparently this is Canada Day. Happy Canada! First and foremost, we have the acid tube approaching a ready … Continue reading What to expect in Alpha 5, and other things.
More from the engine room
This is an old post from the year 2012 partially recovered from the Web Archive. Most noticeable first… Outline fonts! More than just ASCII! Yes, that’s right, we have outline fonts! And you can now use more or less any Unicode code point which you can enter when chatting using the say menus (the messagemode … Continue reading More from the engine room