This release has several gameplay tweaks and map and model updates.
This release has several gameplay tweaks and map and model updates.
New jetpack; use of Native Client; texture packs; translations; lots of behind-the-scenes changes.
Yes, it’s true! There are still a few rough edges, so expect a few warnings from your browser for the moment. But, still, no self-signed certificate!
We’ve been busy tweaking and adjusting and fixing things for this release. Batteries not included.
Less is more; new models, improved textures; humans are prey.
New map, new telenode, new…
New granger model, improved sound, turrets, and more…
We’ve just done a point release to address some bugs which sneaked into Alpha 22…
Some engine changes, some gameplay changes, a new map and a new version of an existing map…
This is an old post from the year 2012 recovered from the Web Archive. … We do! It’s release time again, so here’s a summary of the engine changes (relative to 0.5.1), in no particular order. Lots of small optimisations! The engine uses less memory and is a little faster; a lot of unnecessary code … Continue reading Engine? Who needs an engine?