All posts by Corentin Wallez

Moving the server-side gamelogic to PNaCl

This post is aimed at Unvanquished/Dæmon developers to explain the big changes that will happen soon, as well at people interested by the technology behind the Dæmon engine. It contains background on the upcoming change to PNaCl-only sandboxes for the server-side gamelogic (game virtual machine) as well as an overview of changes for developers.