Alpha 40: the big four-oh

Do you believe it? We’ve hit 40 alpha releases! That’s a lot of monthly alpha releases.

alpha 40

Fortunately for us, we’re not that far from the long-awaited beta. We’ve already hit our map quota, we’re almost done with models, and our coding projects are approaching fruition. It wouldn’t be a long shot to say that we could realistically hit beta by our 50th release, or possibly beforehand.

As for this release, we have a new renderer effect, a new model, and the usual assortment of bug fixes and code cleanup. The new effect is screen-space ambient occlusion, or SSAO for short. It’s a bit resource-intensive at the moment so it’s off by default, but you can enable it in the options menu. The effect provides enhanced shading for every model, and even provides a subtle effect to maps as well. As for the new model, it’s the barricade, visible on the release shot next to the overmind. Have fun shooting it!

Commit log

  • f299b1c Add initial implementation of Vector class
  • a90bac0 Put vector in the Math namespace, add VecX to the prelude
  • 55d7ab2 Add Data() method to vectors that exposes the internal data.
  • bd25e62 Allow mutating a vector through non-const Data and operator[]
  • 212348d Fix compound assignment operators for vectors
  • 761a16a Initial implementation of filters.
  • 8d3057b Download script typo.
  • 98c150a Reimplement weapon bobbing and inertia using filters (fixes #204 and #409).
  • 06a210c Rename Filter.hpp to Filter.h.
  • 003462a Clean up the filter code.
  • 582112c Fix build error
  • 7d6492c Some fixes for vectors
  • 884f537 Add a way to convert a vector to a string
  • 19fef52 Refactor CG_CalculateWeaponPosition to use the new vector library.
  • d928ff3 More filter code cleanups.
  • 0c3b04e Fix a compiler warning.
  • 5a482df More fixes for vectors
  • d88f140 Add projection, rejection and reflection to vector lib.
  • 627c9aa Capitalize all vector functions’ names.
  • d03e179 Use GL_ARB_framebuffer_object instead of the old GL_EXT_framebuffer_object.
  • 2a418e9 Ignore qtcreator project files
  • 3e3bc19 Avoid reuploading the same colorgrading textures every frame.
  • a2adc9e Changes to make shader debugging easier. Support a -set shaderpath “c:/unvanquished/main” option. See app and git comments.
  • 97251a9 Use runtime_exception as suggested by VadmimGit. Fix a compiler error regarding exception and some warnings.
  • f655753 More changes to address review comments and other tidy ups I noticed.
  • f148c92 Add headers in CMakeLists.txt to help some IDEs parse the project correctly.
  • 9d6e379 Revert g_shaderPath changes.
  • 990ff57 Address more review comments and more tidy up.
  • 77f97e3 Revert accidental change.
  • a295432 More clean ups.
  • 442918c For completeness fix review concerns about the performance of the StripComments function. Other small clean ups.
  • 2c52ac5 Fix some compiler warnings re:unused variables.
  • 5c7cfad Removed use shader_enabled flag. More tidy ups and renaming.
  • 0d44e49 Re-order code and make gcc happy.
  • 9181401 Fix another review issue.
  • 443ca16 Address more view comments: delete new lines in log messages, use implicit includes (yuk), adjust error message etc.
  • 84942a1 Fix missed review items more new lines and error things and re-use error codes.
  • d7b82fb Tidy up some shader logging loose ends.
  • 03ad4c7 Fix some overly complicated logic and make it clear when we have reverted back successfully to built-in shaders because of errors with external ones.
  • 46c3eb9 Small suggestions. Should be no functional change.
  • 75531a4 Fix some int to char conversion warnings.
  • dcd98fc Add SSAO shader based on AMD’s HDAO algorithm.
  • 5604bd8 Fix bug in file reading where caller will get junk if full read not satisfied.
  • 5f4a541 A bunch of by value to by const reference changes to help performance and be more idiomatic. NFC intended.
  • 9acc95f Fix bugs on /if command when used with string operators, or no ‘else’ command
  • 9b28400 Remove shader comment stripping.
  • 5650768 Remove comment stripping as no longer required. Remember to get latest shaders.cpp and /unvanquished/main/glsl folder when getting this commit.
  • 0fab68a Fix a regression I made where missing binary shader file causes an exception where it shouldn’t.
  • 34612f8 Fix syntax of prior commit and a few warnings.
  • 93fee30 A few more changes as discussed on irc.
  • d208ee0 Don’t error out if a shader binary can’t be loaded
  • 424a3fb Implement animations needed by the new barricade model.
  • 0a3ad89 Fix a few issues with the barricade.
  • eb54592 Stop openAL ‘No Error’ spam
  • 80cbaa8 Fix potential bug in zip file reading. If there’s an read error we can have valid data read to < length and we don't want to return random chunk.
  • 3aac187 Fix CMake GLEW finding routine
  • 2897cbd SSAO improvements.
  • 42d72fc Turn SSAO off by default.
  • 95db7f9 Add SSAO to options.
  • 0cd03af Some suggestions for String.h. Update a few member values and functions to const.
  • 33e239e Fix barricade model’s rotation.
  • c77f395 Make the client send the userinfo upon entering the game
  • 5b28a16 Version bump for Alpha 40
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