Have a look at our turret:
We'd like to add another human defense structure to the game that uses the same or a very similiar¹ stand as the turret and is close to it in size and style. The head/body of the buildable shall be a rocket pod that hosts a good number of small missiles (ca. 30). The missiles should not be visibly sticking outside of the structure as it will really have unlimited ammunition (just like the turret). Have a look at the missile launchers at the side torso of this mech for an example of such a system.
The gameplay design of the rocket pod is still a bit rough, but since the human team only has two defense structures so far (one of them being unlocked in late game) it will certainly fill a niche.
Here's the current gameplay draft:
The rocket pod is a structure similiar in size and price to the turret. It fires small unguided (or just slightly guided) missiles that kill a dretch on hit. The damage per second is significantly below that of the turret but its reach is a lot higher. Mssiles can be dodged when fired from some distance but at a low distance, dodging gets increasingly harder, even for small aliens. The delay between a line of sight and firing a shot is directly linked to the turning time of the turrets head and thus low (there is no or just a neglible additional spinup time). Thanks to Norfenstein for the idea.
[HR][/HR]
¹ If your concept copies the foot and/or the pneumatic stand of the turret we can later have the modeler reuse the turret's source.