Pistol

Models and textures for players, weapons and buildables.
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Viech
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Pistol

Post by Viech »

The Pistol is a sidearm weapon that can be bought as a replacement for the standard Blaster. While the latter is free and doesn't require ammunition, it suffers from a slow rate of fire and an even slower projectile speed, reducing a user's chances of surviving an alien assault significantly. Especially frontline engineers with a construction kit as their primary "weapon" will be delighted to hear that they can pack a semi-automatic gun with similiar damage output and precision as the standard SMG.

Concept art by alex_bo:

Image

If you are modeling this beauty, you are invited to engrave your name on its side in the form of "O'Dowd & Name Firearms" (O'Dowd being the name of the concept artist).

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

Pongoloid
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Re: Pistol

Post by Pongoloid »

Hey guys, I'd like to tackle this one. I can probably start this weekend.

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kharnov
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Re: Pistol

Post by kharnov »

Sure, go ahead! You can post updates in this thread.

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kharnov
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Re: Pistol

Post by kharnov »

Regarding technical specifications, aim for an upper limit of approximately 4-6k tris for the polycount. The texture should ideally be 1024 squared in a lossless format, like TGA or PNG. Required maps would include diffuse, specular, and normal. You can also make glow and gloss maps where appropriate.

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Viech
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Re: Pistol

Post by Viech »

I guess 2048 for the textures would be better, we can always scale down later. A glow map would be required for the tritium sights.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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kharnov
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Re: Pistol

Post by kharnov »

Right. Also, a lower-detail model can be made afterwards for third-person.

Pongoloid
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Re: Pistol

Post by Pongoloid »

Hey guys, I haven't had much time to work on it but here's what I have so far. The transparent stuff is what I've started blocking in.

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WIP01.jpg
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Viech
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Re: Pistol

Post by Viech »

Looks good so far! Thanks for the update. :smile:

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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kharnov
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Re: Pistol

Post by kharnov »

Nice! Follows the concept closely and looks great so far. Can't wait for the next update.

Pongoloid
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Re: Pistol

Post by Pongoloid »

Here's where I'm at now. Just missing a couple parts and the leathery texture on the grips.

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WIP03.jpg
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