The battlesuit

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kharnov
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The battlesuit

Post by kharnov »

Here's a look at the battlesuit concept.

ImageAvailable late in the game, the battlesuit provided the ultimate source of protection for the human team, outclassing the light armor and helmet upgrades that could be purchased earlier on. Humans in a battlesuit were nearly unstoppable against weaker aliens like the dretch and basilisk, and were mostly impervious to alien base defenses, allowing for a human to get in and destroy the overmind. Tyrants provided enough damage to take battlesuits down in a few well-aimed swipes, and the lack of mobility in enclosed spaces like ventilation systems often closed off many potential escape routes. Still, the battlesuit was well worth its cost, allowing a human to survive long enough to land critical blows on aliens and their bases.

Our battlesuit has been designed by PhilZero, and takes on a less bulky form than the classic Tremulous suit. It is not currently being modeled, but we are very eager to get onto this as soon as we can do so. Gameplay-wise, we have already added a medium armor class between the light armor and battlesuit, allowing for greater protection before it becomes available. Of course, heavier armor will reduce your capacity to do crazy acrobatics for sustained periods. We may add some other features to the suit as well, as we continue to go about our gameplay development.

Keep an eye out for more!

Click here to read this article on the main site!

Last edited by kharnov on Sat Nov 09, 2013 1:56 pm UTC, edited 1 time in total.
Jojonintendo
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Re: The battlesuit

Post by Jojonintendo »

I like this one better, much more epic! Great job!

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StalKermit
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Re: The battlesuit

Post by StalKermit »

The cool thing about the old Battlesuit was how big and bulky it is. You want to feel like you're running around as an armoured tank. What this looks like is just particularly heavy armour, the sort you'd find Master Chief wearing or so.

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icaro440
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Re: The battlesuit

Post by icaro440 »

edit

The battlesuit ... ok ok ... my main concern about this, is that there be a suitable model for the female character , and do not forget that her battlesuit has to have the right size for her breast...ok? :tongue:

And I totally agree with stalker , the battlesuit has to intimidate the rant , you know, when a rant spot a battlesuit in the distance, the poor animal has to shit his pants!!!!

Browsing the internet I`ve found this:

Image

Imagine this machine in the game...

Last edited by icaro440 on Fri Nov 08, 2013 1:09 pm UTC, edited 1 time in total.
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Viech
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Re: The battlesuit

Post by Viech »

Actually, we could use the concept for the medium armour and make the battlesuit even heavier. I'm not at all opposed to this.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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Tom
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Re: The battlesuit

Post by Tom »

I agree. Nice concept by the way. :wink:

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Elmo
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Re: The battlesuit

Post by Elmo »

Viech wrote:

Actually, we could use the concept for the medium armour and make the battlesuit even heavier. I'm not at all opposed to this.

Thats a nice idea! That would really give the humans a cool new look.

I think Icaro is on the right track, the Battlesuit should look like a big robot Krogan.

Mark#2

Re: The battlesuit

Post by Mark#2 »

i dont have an acocunt for the forum and dont want to make one so i will ask this on here how do i fix a duplicate guid error as i get one always when i try to enter the training server?

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ViruS
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Re: The battlesuit

Post by ViruS »

StalKermit wrote:

The cool thing about the old Battlesuit was how big and bulky it is. You want to feel like you're running around as an armoured tank. What this looks like is just particularly heavy armour, the sort you'd find Master Chief wearing or so.

Agreed, except master cheif's.

I'd rather a bsuit like icaro's, where crouching actually is a problem. :cool: :bsuit:

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Viech
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Re: The battlesuit

Post by Viech »

We will discuss whether this will be our Medium Armour or Battelsuit concept. Meanwhile the relevant concept and model assignmets are on ice.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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