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Overmind (1)
Posted: Thu Jan 23, 2014 3:44 pm UTC
by Viech
Have a look at the Overmind concept by Pevel:
Pevel wrote:New overman:
And a few comments to justify and explain some things:
Sketch number 5 is the 'eye' when it's not glowing. The surface surrounding the center should be smooth (and shiny preferably) - in case it's not apparent.
In the sketch number 6, the brain-like surface may be partially glowing if possible. Plates on the armor should be barely visible.
Perspective is certainly off in some places. I hope it's not that much of an issue. The concept isn't sketched as ideally symmetrical but if the model would end up being symmetrical - it's perfectly ok.
The Overmind, or OM for short, is the alien team's main structure. Without the OM, nothing works properly in the alien world: Evolution is stopped, structures refuse to defend the base, chaos is everywhere! The Overmind will likely use some sort of "psy attack" to harm and/or disorient close humans but it will still rely on base defenses for survival.
If you're wondering how the surface of the Overmind should look ingame have a look at our acid tube and the trapper for a rough reference. Browsing the Concepts section might also give you a better feeling for the looks of the alien species.
Re: Overmind
Posted: Tue Jan 28, 2014 7:55 am UTC
by VeryCrunchyTaco
Hello all!
My name's Dylan Rinker, and I'll be working on this model. It's pretty late here, so I'll make sure to begin working on this tomorrow, and giving some feedback on other projects as soon as I can! Everything on here is looking great, so keep up the awesome work! :)
Re: Overmind
Posted: Tue Jan 28, 2014 7:56 am UTC
by kharnov
Welcome! Can't wait to see where this goes.
Re: Overmind
Posted: Tue Jan 28, 2014 7:58 am UTC
by Ishq
Cool and welcome to the team.
Re: Overmind
Posted: Sun Feb 02, 2014 12:38 am UTC
by kharnov
Re: Overmind
Posted: Wed Feb 05, 2014 3:14 am UTC
by VeryCrunchyTaco
Hello, and sorry for the delayed response!
I've been a bit busy (helping with moving, job applications, etc) over the past couple of weeks, so I sadly haven't been able to get too much done... Here's what I got, after about an hour or so of noodling around.
I'm hoping to finish the sculpt by the end of the week... it's nothing much right now, BUT IT'S A STARTTTTT. I'll try to post again as soon as possible! Any comments and ideas to fix up the overall form will be appreciated. Thanks for your time, and have an awesome day!
Re: Overmind
Posted: Wed Feb 05, 2014 6:26 am UTC
by kharnov
Good start, it follows Pevel's concept closely. When you take renders, do you suppose you could stick the tyrant model nearby? That way we can have a better sense of perspective.
Re: Overmind
Posted: Wed Feb 05, 2014 8:01 am UTC
by Pevel
Looks good so far! Don't forget about horns in the upper part. You should try to maintain somewhat raw character of the structure. Looking forward to next update.
Re: Overmind
Posted: Thu Feb 06, 2014 7:41 am UTC
by VeryCrunchyTaco
Heeeeeello again! I made a little progress tonight, but nothing too big.... mostly just fixing up some ugly errors and trying to make it look more like the concept. Below are the images and a little self-critique.... Any more help is appreciated! :)
@Kharnov: Thanks for the advice, I'll try to get more scale references in future renders!
@Pevel: Thanks! I tried to add some more horn parts in this update, but it's still very "eh" at the moment. I should have it looking better soon!
Re: Overmind
Posted: Thu Feb 06, 2014 8:25 am UTC
by Pevel
Everything goes in the right direction. Keep going! I agree with your self-criticism. A little more feedback on the image below. You may also scale down the model a bit, to make it only a little higher than a tyrant.
(blue lines indicate correct shape, red lines - what you could change. The general idea is that the slits line up from the bottom to the top)