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Re: Spiker

Posted: Fri Jan 23, 2015 1:21 pm UTC
by gavlig

Oh, you've revealed my conspiration... Now i'll have to kill you!

Anyway, don't know what's wrong with triangle... Maybe you can give me coordinates of its vertices? Or a closer look to the damaged area :)


Re: Spiker

Posted: Fri Jan 23, 2015 5:19 pm UTC
by Viech

I could give you a plaintext (.iqe) version of the model. Other than that, there is little I can do to debug this. :confused:


Re: Spiker

Posted: Mon Jan 26, 2015 10:01 pm UTC
by Viech

Could you prioritize this? I'd like to add the Spiker to the release. (However, I'd release the latest nearly-working version instead if it isn't fixed in time.)


Re: Spiker

Posted: Mon Jan 26, 2015 11:16 pm UTC
by gavlig

I sniffed around that troubled leg and found nothing. No vertices with weird weights or no weights. NOTHING. Anyway, i reexported it with reduced file size -- iqm exported doesnt cut off frames that were not used in animation, so i had to do that manually. Tested iqm in that iqm demo shipped with iqm "sdk" and it was totally ok.

https://drive.google.com/file/d/0B_q1Py ... sp=sharing

Will have to work together on this issue, so tell me when i can catch you on irc


Re: Spiker

Posted: Tue Jan 27, 2015 3:26 pm UTC
by Viech

Thanks for the re-export, I have the same error though. Handing this to gimhael to have a look.


Re: Spiker

Posted: Wed Jan 28, 2015 12:19 pm UTC
by Viech

Gimhael found out that the latest version has 129 bones while 128 is a renderer limit (for VBO vertex skinning). Could you provide a version with 128 bones or less?


Re: Spiker

Posted: Wed Jan 28, 2015 1:38 pm UTC
by gavlig

yesssss


Re: Spiker

Posted: Wed Jan 28, 2015 9:03 pm UTC
by gavlig

new version of iqm exporter includes non-deforming bones now. de-rigify option wants me to use special naming. but i don't wanna. anyway, adding additional condition works great, so here is a fixed iqm

https://drive.google.com/file/d/0B_q1Py ... sp=sharing


Re: Spiker

Posted: Wed Jan 28, 2015 9:39 pm UTC
by gavlig

fixed destroyed animation and added some details to attack animation

https://drive.google.com/file/d/0B_q1Py ... sp=sharing


Re: Spiker

Posted: Wed Jan 28, 2015 9:48 pm UTC
by gavlig