Rocket Pod (1)

Models and textures for players, weapons and buildables.
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Viech
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Rocket Pod (1)

Post by Viech »

We'd like to add another human defense structure to the game that uses the same stand as the turret and is close to it in size and style. The head/body of the buildable shall be a rocket pod that hosts a good number of small missiles (ca. 30). The missiles should not be visibly sticking outside of the structure as it will really have unlimited ammunition (just like the turret).

The gameplay design of the rocket pod is still a bit rough, but since the human team only has two defense structures so far (one of them being unlocked in late game) it will certainly fill a niche.

Here's the current gameplay draft:

The rocket pod is a structure similiar in size and price to the turret. It fires small unguided (or just slightly guided) missiles that kill a dretch on hit. The damage per second is significantly below that of the turret but its reach is a lot higher. Mssiles can be dodged when fired from some distance but at a low distance, dodging gets increasingly harder, even for small aliens. The delay between a line of sight and firing a shot is directly linked to the turning time of the turrets head and thus low (there is no or just a neglible additional spinup time). Thanks to Norfenstein for the idea.

And here is the concept by alex_bo:

Image

If you want to model the rocket pod please post here, we will then try to supply you with the necessary source files.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

hristew
Modeler
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Joined: Mon Oct 28, 2013 5:38 pm UTC

Re: Rocket Pod

Post by hristew »

Hey, I can start work on this!

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Viech
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Re: Rocket Pod

Post by Viech »

Cool! I'll provide you with the turret sources soon in case no one else does it before me. (I'm a bit busy right now and also I don't have them here … kharnov or Ishq, maybe?)

If you prefer, you can also create a new stand as long as the result looks coherent compared with the turret.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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kharnov
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Re: Rocket Pod

Post by kharnov »

Hey, any news on the rocket pod?

hristew
Modeler
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Joined: Mon Oct 28, 2013 5:38 pm UTC

Re: Rocket Pod

Post by hristew »

Hey, sorry, I started working on it, but I was swamped with work, and still am to some extent, but I hope I'll post on update this week. :)

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Viech
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Re: Rocket Pod

Post by Viech »

Hey hristew, you're still on this?

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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Viech
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Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Rocket Pod

Post by Viech »

Seems like hristew is gone. Not goign to reassign just yet since chris (who did the turret) said he could create the Rocket Pod relatively quickly from it.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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