Re: Alpha 12 has arrived!
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Unregistered (guest)
Monday, 04 February 2013 06:29
Awesome! I've installed Unvanquished previously using the PPA for Ubuntu 12.10.
Has the PPA been updated to include this new alpha release?
I honestly can't wait to try it, been refreshing your homepage since yesterday

[quote="Unregistered"]
Awesome! I've installed Unvanquished previously using the PPA for Ubuntu 12.10.
Has the PPA been updated to include this new alpha release?
I honestly can't wait to try it, been refreshing your homepage since yesterday :)
[/quote]
Re: Alpha 12 has arrived!
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ViruS
Monday, 04 February 2013 08:06
Quote:
Again, you'll need to be running the GL3 renderer to use this
dundundun! At least we have a new use for it.
Quote:
Simply use /teambind
As in /bind a teambind s team a
or
/teambind a s team a
...
I'll check later when the download finishes.. (1,392 B/s - 754 KB of 16.1 MB, 3 hours left)
EDIT: It actually doesn't complete downloading, i'll keep trying
EDIT2: This is annoying the f*k out of me:
[ATTACH=CONFIG]273[/ATTACH]
EDIT3: FUUUUUUUU SOO CLOSE (~90%) (I'm on my 9th re-download now [copy (1) is 2nd, and my 6th one was detected by chrome to be corrupt, so there's another 7th one, hence i'm on copy (7)])
EDIT4: I was having a conversation with my friend on steam, and well, this is fucked up:
Quote:
5:52 PM - ViruS: So in other words
5:52 PM - ViruS: you gave me a link
5:52 PM - ViruS: that downloads an installer
5:52 PM - ViruS: that downloads an installer
5:53 PM - ViruS: so i can download an installer?
Btw the program's called jdownloader (java downloader)
EDIT5: That quote does not include the fact that unvanquished windows installer downloads more assets after that.
Hence,
Quote:
5:59 PM - ViruS: so that means that you gave me a link that downloads an installer that downloads an installer so i can use it to download an installer that downloads assets
EDIT6: Whil Jdownloader is still downloading, unv corrupted again downloading 13th one... Same story...
EDIT7: increment(EDIT6, ++);
EDIT8: Cbf, ill try later
________________________________________________
EDIT9: Got it... Btw, the "invalid pk3s detected download this and that" doesn't redownload "this and that"
EDIT10: Hovel isnt allowed to be build, repeaters are the same as gpp still.
[quote="ViruS"]
[QUOTE]Again, you'll need to be running the GL3 renderer to use this[/QUOTE]:(
[QUOTE]hovel[/QUOTE]dundundun! At least we have a new use for it.
[QUOTE]Simply use /teambind [/QUOTE] As in /bind a teambind s team a
or
/teambind a s team a
...
I'll check later when the download finishes.. (1,392 B/s - 754 KB of 16.1 MB, 3 hours left)
EDIT: It actually doesn't complete downloading, i'll keep trying
EDIT2: This is annoying the f*k out of me:
[ATTACH=CONFIG]273[/ATTACH]
EDIT3: FUUUUUUUU SOO CLOSE (~90%) (I'm on my 9th re-download now [copy (1) is 2nd, and my 6th one was detected by chrome to be corrupt, so there's another 7th one, hence i'm on copy (7)])
EDIT4: I was having a conversation with my friend on steam, and well, this is fucked up:
[quote]5:52 PM - ViruS: So in other words
5:52 PM - ViruS: you gave me a link
5:52 PM - ViruS: that downloads an installer
5:52 PM - ViruS: that downloads an installer
5:53 PM - ViruS: so i can download an installer?
[/quote]Btw the program's called jdownloader (java downloader)
EDIT5: That quote does not include the fact that unvanquished windows installer downloads more assets after that.
Hence, [QUOTE]5:59 PM - ViruS: so that means that you gave me a link that downloads an installer that downloads an installer so i can use it to download an installer that downloads assets
[/QUOTE]
EDIT6: Whil Jdownloader is still downloading, unv corrupted again downloading 13th one... Same story...
EDIT7: increment(EDIT6, ++);
EDIT8: Cbf, ill try later
________________________________________________
EDIT9: Got it... Btw, the "invalid pk3s detected download this and that" doesn't redownload "this and that"
EDIT10: Hovel isnt allowed to be build, repeaters are the same as gpp still.
[/quote]
Re: Alpha 12 has arrived!
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Unregistered (guest)
Monday, 04 February 2013 10:38
Great work guys, keep it up

[quote="Unregistered"]
Great work guys, keep it up ;)
[/quote]
Re: Alpha 12 has arrived!
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Droid
Monday, 04 February 2013 14:44
hey guys what was the command that u run in terminal again to update pk3? (on linux)
[quote="Droid"]
hey guys what was the command that u run in terminal again to update pk3? (on linux)
[/quote]
Re: Alpha 12 has arrived!
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Unregistered (guest)
Monday, 04 February 2013 17:09
@Droid:
# unvanquished-download-paks
(but I get only a 404 when it tries to download pakB.pk3)
[quote="Unregistered"]
@Droid:
# unvanquished-download-paks
(but I get only a 404 when it tries to download pakB.pk3)
[/quote]
Re: Alpha 12 has arrived!
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Unregistered (guest)
Monday, 04 February 2013 17:14
Dammit.
Quote:
Downloading missing or updated files...
Quote:
Downloading pakB.pk3Â* to /var/games/unvanquished/main...
Quote:
% Total % Received % Xferd Average Speed Time Time Time Current
Quote:
Dload Upload Total Spent Left Speed
Quote:
0 0 0 0 0 0 0 0 --:--:-- --:--:-- --:--:-- 0
Quote:
curl: (22) The requested URL returned error: 404 Not Found
I don't even know what the requested URL is. Why you guys don't use the classic repository system ?

[quote="Unregistered"]
Dammit.
[quote]Downloading missing or updated files...[/quote]
[quote]Downloading pakB.pk3Â* to /var/games/unvanquished/main...[/quote]
[quote] % Total % Received % Xferd Average Speed Time Time Time Current[/quote]
[quote] Dload Upload Total Spent Left Speed[/quote]
[quote] 0 0 0 0 0 0 0 0 --:--:-- --:--:-- --:--:-- 0[/quote]
[quote]curl: (22) The requested URL returned error: 404 Not Found[/quote]
[quote]FAILED.[/quote]
I don't even know what the requested URL is. Why you guys don't use the classic repository system ? :(
[/quote]
Re: Alpha 12 has arrived!
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Unregistered (guest)
Monday, 04 February 2013 17:20
Great Work
IDEA: Have a green mask on the ground for allowable placement, red mask for not allowed.
[quote="Unregistered"]
Great Work
IDEA: Have a green mask on the ground for allowable placement, red mask for not allowed.
[/quote]
Re: Alpha 12 has arrived!
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WhiteTech
Tuesday, 05 February 2013 00:28
Unregistered wrote:
Great Work
IDEA: Have a green mask on the ground for allowable placement, red mask for not allowed.
We've discuss things like that in the past, especially with alien creep, something like Zerg in starcraft. As of right now there's a translucent sphere that shows you where you can build
Just downloading 12 right now!!!
EDIT: Installer is beautiful.

[quote="WhiteTech"]
[QUOTE=Unregistered;6186]Great Work
IDEA: Have a green mask on the ground for allowable placement, red mask for not allowed.[/QUOTE]
We've discuss things like that in the past, especially with alien creep, something like Zerg in starcraft. As of right now there's a translucent sphere that shows you where you can build
Just downloading 12 right now!!!
EDIT: Installer is beautiful. :D
[/quote]
Re: Alpha 12 has arrived!
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Unregistered (guest)
Tuesday, 05 February 2013 08:57
Hey, how do you add bots in a locally created server?
I tried searching the wiki but couldn't find anything.
I would play on the servers, but since they're all located so far away they have such high ping (500-1000).
Could anyone direct me to the place I can read about this, I'd really like to try this with bots locally.
[quote="Unregistered"]
Hey, how do you add bots in a locally created server?
I tried searching the wiki but couldn't find anything.
I would play on the servers, but since they're all located so far away they have such high ping (500-1000).
Could anyone direct me to the place I can read about this, I'd really like to try this with bots locally.
[/quote]
Re: Alpha 12 has arrived!
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ziliss
Tuesday, 05 February 2013 15:13
I see that the mac version is already released. Great job, thank you.
[quote="ziliss"]
I see that the mac version is already released. Great job, thank you.
[/quote]
Re: Alpha 12 has arrived!
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ziliss
Tuesday, 05 February 2013 16:45
The file containing the texts for the "Help" menu is missing. In the console, it says something like:
Quote:
Warning: help file "ui/help/helpmenu.txt" not found!
And trying to open that menu crashes the game.
(By the way, is there a way to read the content of the console after a crash (or even a normal quit) ? The crashlog.txt file doesn't seem to be written to at all.)
[quote="ziliss"]
The file containing the texts for the "Help" menu is missing. In the console, it says something like:
[quote]Warning: help file "ui/help/helpmenu.txt" not found![/quote]
And trying to open that menu crashes the game.
(By the way, is there a way to read the content of the console after a crash (or even a normal quit) ? The crashlog.txt file doesn't seem to be written to at all.)
[/quote]
Re: Alpha 12 has arrived!
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Unregistered (guest)
Tuesday, 05 February 2013 19:30
"Unregistered" wrote:
Dammit.
Quote:
Downloading missing or updated files...
Quote:
Downloading pakB.pk3Â* to /var/games/unvanquished/main...
Quote:
% Total % Received % Xferd Average Speed Time Time Time Current
Quote:
Dload Upload Total Spent Left Speed
Quote:
0 0 0 0 0 0 0 0 --:--:-- --:--:-- --:--:-- 0
Quote:
curl: (22) The requested URL returned error: 404 Not Found
I don't even know what the requested URL is. Why you guys don't use the classic repository system ?

I have the same issue

.
Where we can find the lost paks (map*.pk3
[quote="Unregistered"]
[quote="Unregistered"]
Dammit.
[quote]Downloading missing or updated files...[/quote]
[quote]Downloading pakB.pk3Â* to /var/games/unvanquished/main...[/quote]
[quote] % Total % Received % Xferd Average Speed Time Time Time Current[/quote]
[quote] Dload Upload Total Spent Left Speed[/quote]
[quote] 0 0 0 0 0 0 0 0 --:--:-- --:--:-- --:--:-- 0[/quote]
[quote]curl: (22) The requested URL returned error: 404 Not Found[/quote]
[quote]FAILED.[/quote]
I don't even know what the requested URL is. Why you guys don't use the classic repository system ? :(
[/quote]
I have the same issue :(.
Where we can find the lost paks (map*.pk3
[/quote]
Re: Alpha 12 has arrived!
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Unregistered (guest)
Tuesday, 05 February 2013 21:34
Hello!
I tried the mac version and it installs fine but fails when launching. Can anyone fix that? Thanks!
[quote="Unregistered"]
Hello!
I tried the mac version and it installs fine but fails when launching. Can anyone fix that? Thanks!
[/quote]
Re: Alpha 12 has arrived!
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danmal
Wednesday, 06 February 2013 01:30
If the OS X version fails on launch try typing the following command into the Terminal
Quote:
open /Applications/Unvanquished.app/ --args +set cl_renderer GL
Unregistered wrote:
Dammit.
I don't even know what the requested URL is. Why you guys don't use the classic repository system ?

Many of our assets are created with software that has a student licence. This prevents us from releasing these assets under a licence that would allow for commercial sale or use. As such we often release them under CC-BY-SA-NC (non-commercial). Unfortunately CC BY-SA-NC is banned from most repositories.
All the assets can be downloaded from a [URL="http://sourceforge.net/projects/unvanquished/files/Assets/"]SF mirror[/URL]. You'll want pak0.pk3 to pak9.pk3 as well as pakA.pk3 and pakB.pk3
Unregistered wrote:
Hey, how do you add bots in a locally created server?
I tried searching the wiki but couldn't find anything.
I would play on the servers, but since they're all located so far away they have such high ping (500-1000).
Could anyone direct me to the place I can read about this, I'd really like to try this with bots locally.
You'll have to compile the bots2 branch yourself (which can be quite difficult). Bots are still in their early phases and as such haven't been included in alpha 12.
[quote="danmal"]
If the OS X version fails on launch try typing the following command into the Terminal
[QUOTE]open /Applications/Unvanquished.app/ --args +set cl_renderer GL[/QUOTE]
[QUOTE=Unregistered;6185]Dammit.
I don't even know what the requested URL is. Why you guys don't use the classic repository system ? :([/QUOTE]
Many of our assets are created with software that has a student licence. This prevents us from releasing these assets under a licence that would allow for commercial sale or use. As such we often release them under CC-BY-SA-NC (non-commercial). Unfortunately CC BY-SA-NC is banned from most repositories.
All the assets can be downloaded from a [URL="http://sourceforge.net/projects/unvanquished/files/Assets/"]SF mirror[/URL]. You'll want pak0.pk3 to pak9.pk3 as well as pakA.pk3 and pakB.pk3
[QUOTE=Unregistered;6211]Hey, how do you add bots in a locally created server?
I tried searching the wiki but couldn't find anything.
I would play on the servers, but since they're all located so far away they have such high ping (500-1000).
Could anyone direct me to the place I can read about this, I'd really like to try this with bots locally.[/QUOTE]
You'll have to compile the bots2 branch yourself (which can be quite difficult). Bots are still in their early phases and as such haven't been included in alpha 12.
[/quote]
Re: Alpha 12 has arrived!
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ViruS
Wednesday, 06 February 2013 11:51
Unregistered wrote:
Hey, how do you add bots in a locally created server?
AFAIK you can't unless you build the game from the bot branch.
I still wish the devs released the bot capability as an option on the installer

[quote="ViruS"]
[QUOTE=Unregistered;6211]Hey, how do you add bots in a locally created server?[/QUOTE]AFAIK you can't unless you build the game from the bot branch.
I still wish the devs released the bot capability as an option on the installer :/
[/quote]
Re: Alpha 12 has arrived!
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icaro440
Wednesday, 06 February 2013 13:16
ViruS wrote:
AFAIK you can't unless you build the game from the bot branch.
I still wish the devs released the bot capability as an option on the installer

F1++++++++++++
[quote="icaro440"]
[QUOTE=ViruS;6236]AFAIK you can't unless you build the game from the bot branch.
I still wish the devs released the bot capability as an option on the installer :/[/QUOTE]
F1++++++++++++
[/quote]
Re: Alpha 12 has arrived!
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Anomalous
Wednesday, 06 February 2013 15:33
"ziliss" wrote:
The file containing the texts for the "Help" menu is missing. In the console, it says something like:
Quote:
Warning: help file "ui/help/helpmenu.txt" not found!
And trying to open that menu crashes the game.
/reset ui_helpFiles
Also, fixed in git.
[quote="Anomalous"]
[quote="ziliss"]
The file containing the texts for the "Help" menu is missing. In the console, it says something like:
[quote]Warning: help file "ui/help/helpmenu.txt" not found![/quote]
And trying to open that menu crashes the game.[/quote]
[FONT=Courier New]/reset ui_helpFiles[/FONT]
Also, fixed in git.
[/quote]
Re: Alpha 12 has arrived!
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Unregistered (guest)
Wednesday, 06 February 2013 17:56
@danmal: Thank you for your answer.
When I said "classic repository system" I was thinking about packaging all files and put them in a repository instead of just a program that downloads the files in a centralised place, not about using the official repositories of each distros.
"danmal" wrote:
Many of our assets are created with software that has a student licence. This prevents us from releasing these assets under a licence that would allow for commercial sale or use. As such we often release them under CC-BY-SA-NC (non-commercial).
So unvanquished in non-free ? Do you plan to replace those assets by free ones later ?
[quote="Unregistered"]
@danmal: Thank you for your answer.
When I said "classic repository system" I was thinking about packaging all files and put them in a repository instead of just a program that downloads the files in a centralised place, not about using the official repositories of each distros.
[quote="danmal"]
Many of our assets are created with software that has a student licence. This prevents us from releasing these assets under a licence that would allow for commercial sale or use. As such we often release them under CC-BY-SA-NC (non-commercial).[/quote]
So unvanquished in non-free ? Do you plan to replace those assets by free ones later ?
[/quote]
Re: Alpha 12 has arrived!
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Ishq
Wednesday, 06 February 2013 20:57
Depends, as they are very good models. Most likely, we will split our assets into "free" and "non-free."
[quote="Ishq"]
Depends, as they are very good models. Most likely, we will split our assets into "free" and "non-free."
[/quote]
Re: Alpha 12 has arrived!
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Unregistered (guest)
Wednesday, 06 February 2013 21:33
@lshq: I can't understand how you guys can rely on a software that doesn't let you do what you want with the stuff you create. But anyway, that's an other debate.
The way you split the assets make me think of how the debian repositories are organised. Maybe Unvanquished will enter in debian with an unvanquished package in "contrib" and an unvanquished-data package in "non-free". Like Tremulous, actually. I must admit I'm a bit disappointed to learn that Unvanquished didn't solve all the Tremulous issues.

[quote="Unregistered"]
@lshq: I can't understand how you guys can rely on a software that doesn't let you do what you want with the stuff you create. But anyway, that's an other debate.
The way you split the assets make me think of how the debian repositories are organised. Maybe Unvanquished will enter in debian with an unvanquished package in "contrib" and an unvanquished-data package in "non-free". Like Tremulous, actually. I must admit I'm a bit disappointed to learn that Unvanquished didn't solve all the Tremulous issues. :/
[/quote]
Re: Alpha 12 has arrived!
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kharnov
Wednesday, 06 February 2013 21:39
Actually, the licensing is all Creative Commons. However, some of our developers have chosen to add the "non-commercial" clause. That is considered non-free by Debian.
[quote="kharnov"]
Actually, the licensing is all Creative Commons. However, some of our developers have chosen to add the "non-commercial" clause. That is considered non-free by Debian.
[/quote]
Re: Alpha 12 has arrived!
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Unregistered (guest)
Wednesday, 06 February 2013 22:47
I see infos about maps, models, textures and voices. What are the licenses of sounds and musics ?
[quote="Unregistered"]
I see infos about maps, models, textures and voices. What are the licenses of sounds and musics ?
[/quote]
Re: Alpha 12 has arrived!
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Unregistered (guest)
Thursday, 07 February 2013 00:16
"danmal" wrote:
You'll have to compile the bots2 branch yourself (which can be quite difficult). Bots are still in their early phases and as such haven't been included in alpha 12.
Thank you for replying.
I've had a look on your GitHub page, and I see three branches.
1. bots
2. bots resources
3. bots2
Which one should I attempt to download and compile myself?
I wish to use the latest iteration that is currently present on the NA servers you guys are hosting.
[quote="Unregistered"]
[quote="danmal"]
You'll have to compile the bots2 branch yourself (which can be quite difficult). Bots are still in their early phases and as such haven't been included in alpha 12.
[/quote]
Thank you for replying.
I've had a look on your GitHub page, and I see three branches.
1. bots
2. bots resources
3. bots2
Which one should I attempt to download and compile myself?
I wish to use the latest iteration that is currently present on the NA servers you guys are hosting.
[/quote]
Re: Alpha 12 has arrived!
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Unregistered (guest)
Thursday, 07 February 2013 00:17
Scratch that, my eyes missed the part where you said bots2.
I apologize. I'm going to give it a go on Ubuntu 12.10 64bit.
Thanks for the guidance.
[quote="Unregistered"]
Scratch that, my eyes missed the part where you said bots2.
I apologize. I'm going to give it a go on Ubuntu 12.10 64bit.
Thanks for the guidance.
[/quote]
Re: Alpha 12 has arrived!
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danmal
Thursday, 07 February 2013 03:00
Unregistered wrote:
I see infos about maps, models, textures and voices. What are the licenses of sounds and musics ?
Maps will generally have the licence included in the .pk3 (pk3 are just zip files). I'm not sure about the sound effects/music.
[quote="danmal"]
[QUOTE=Unregistered;6253]I see infos about maps, models, textures and voices. What are the licenses of sounds and musics ?[/QUOTE]
Maps will generally have the licence included in the .pk3 (pk3 are just zip files). I'm not sure about the sound effects/music.
[/quote]
Re: Alpha 12 has arrived!
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ViruS
Thursday, 07 February 2013 12:47
I wish to create music for this game, but i'm still working my way around to using FL studo/Cubase, since musescore and other notation programs are all "MIDI/monotone" sounding.... Who created our menu theme btw, i'd like to talk to him, maybe he can tutor me or give me advice such as what program he used etc.
[quote="ViruS"]
I wish to create music for this game, but i'm still working my way around to using FL studo/Cubase, since musescore and other notation programs are all "MIDI/monotone" sounding.... Who created our menu theme btw, i'd like to talk to him, maybe he can tutor me or give me advice such as what program he used etc.
[/quote]
Re: Alpha 12 has arrived!
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seana11
Thursday, 07 February 2013 19:45
ViruS wrote:
I wish to create music for this game, but i'm still working my way around to using FL studo/Cubase, since musescore and other notation programs are all "MIDI/monotone" sounding.... Who created our menu theme btw, i'd like to talk to him, maybe he can tutor me or give me advice such as what program he used etc.
That would be Yriszar_
[quote="seana11"]
[QUOTE=ViruS;6270]I wish to create music for this game, but i'm still working my way around to using FL studo/Cubase, since musescore and other notation programs are all "MIDI/monotone" sounding.... Who created our menu theme btw, i'd like to talk to him, maybe he can tutor me or give me advice such as what program he used etc.[/QUOTE]
That would be Yriszar_
[/quote]
Re: Alpha 12 has arrived!
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Unregistered (guest)
Thursday, 07 February 2013 19:48
I know that Ardour is a big reference in the free software community, but as I'm not a musician that's all I can tell about it.
[quote="Unregistered"]
I know that Ardour is a big reference in the free software community, but as I'm not a musician that's all I can tell about it.
[/quote]
Re: Alpha 12 has arrived!
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Unregistered (guest)
Thursday, 07 February 2013 20:41
@seana11 : So Yriszar_ made the new Unvanquished main theme, and it's under CC-BY. Do you know about the other tracks ?
[quote="Unregistered"]
@seana11 : So Yriszar_ made the new Unvanquished main theme, and it's under CC-BY. Do you know about the other tracks ?
[/quote]
Re: Alpha 12 has arrived!
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icaro440
Thursday, 07 February 2013 21:44
Unregistered wrote:
@seana11 : So Yriszar_ made the new Unvanquished main theme, and it's under CC-BY. Do you know about the other tracks ?
This is his soundcloud page.
https://soundcloud.com/yriszar
[quote="icaro440"]
[QUOTE=Unregistered;6284]@seana11 : So Yriszar_ made the new Unvanquished main theme, and it's under CC-BY. Do you know about the other tracks ?[/QUOTE]
This is his soundcloud page.
[url]https://soundcloud.com/yriszar[/url]
[/quote]
Re: Alpha 12 has arrived!
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ViruS
Friday, 08 February 2013 09:44
There's the TremZ "zdroid" or something theme in some of our other old pak#.pk3s
[quote="ViruS"]
There's the TremZ "zdroid" or something theme in some of our other old pak#.pk3s
[/quote]
Re: Alpha 12 has arrived!
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Ivancool
Sunday, 10 February 2013 23:20
Maybe it's just me, but the shotgun freezes for about a 1/2 second whenever i shot, dropping my fps to 30.
[quote="Ivancool"]
Maybe it's just me, but the shotgun freezes for about a 1/2 second whenever i shot, dropping my fps to 30.
[/quote]
Re: Alpha 12 has arrived!
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Ishq
Monday, 11 February 2013 00:03
That might be because of dynamic light. r_dynamiclight 0.
[quote="Ishq"]
That might be because of dynamic light. r_dynamiclight 0.
[/quote]