Alpha 10 is approaching!

We're not far from our next release on Sunday, December 2nd. Read on for what's tentatively new!

 

The tyrant on Pevel's new map, Yocto

First off, we'll have a brand new map by Pevel, titled Yocto. It's still in the alpha stages, but it's fully playable, and we're eager to hear feedback on what will become a future part of our beta map pack. The map is themed as a sort of abandoned underwater base, complete with gloomy lighting and cramped ventilation systems. It's fully normal mapped, too!

Viech will also have the latest version of Parpax ready, which will likely be the last beta of the map before he updates the texture set for a release candidate. As always, the latest version of the map will have new areas to explore.

Our human model on Parpax

On the asset side of the project, a lot of things have been in progress for future releases, but at the moment, we have some new human animations by gavlig, who has returned after a brief vacation. We've been fixing up some quirks and adding new content, such as additional death animations and a new version of the taunt. The human player model will actually have two ‘taunts’, one being the new one, which you can use to rally team-mates, and the other being the one we currently have, which you can use to provoke enemies. They will be bound to separate commands, so that you can pick between them, or just use them both on different keys. In the future, we'll have separate sounds for both versions of the taunt.

Regarding the engine, we've made several additions. First, we've brought back instant deconstruction, which was disabled by default in Tremulous GPP. Buildings are still marked via ‘e’, but now you can instantly deconstruct marked buildings via Alt+‘e’. The command was suggested by a community member on our IdeaTorrent page. In addition, we have some fixes by Fuma to our vanilla GL renderer, vastly improving the appearance of our new models on it. Of course, we also have an abundance of tweaks and bug fixes, as always.

This month, we're also adding a proper VoIP menu, so that you can easily configure voice chat. You'll be able to set options without having to bother with the console, which should make it much more accessible to new players. Over the month of December we'll be putting much more work into VoIP, so that it can become an integral part of the game experience in the future. This will be in conjunction with an improved interface for our existing ‘vsay’ commands.

See you soon!

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Re: Alpha 10 is approaching! -- Gireen
Sunday, 25 November 2012 22:52
woho new maps :D
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Re: Alpha 10 is approaching! -- ViruS
Monday, 26 November 2012 09:55
When you say 'alt' what's the command? Because "Alt" is already bound to "+dodge" (or whatever dodge was) on my computer, since my previous bind for it was "z" which was hard to reach, and "z" in 1.1 was "itemtoggle blaster".

Also, can you add a auto-taunt feature like how Xonotic has? <3 [Xonotic uses audios that say things like: Win!/You suck! AHAHAH!/Fuzzy./etc. upon the death of a victim]

I hope galvig fixed the weird human positions when he's crouching, he can do impossible limbo positions and can rape the floor as he is now :O
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Re: Alpha 10 is approaching! -- gavlig
Monday, 26 November 2012 12:12
@ViruS: I'm gavlig, not galvig. And those weird positions might be caused by impossible aiming angle, not bad animation(though i assume animation can be screwed up too). Can you provide us with a screenshot of him raping the floor?
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Re: Alpha 10 is approaching! -- ViruS
Tuesday, 27 November 2012 11:28
@gavlig: Sry about mispelling. I generally read ~60 characters per second [Before this square bracket, i would've read that in one second]. Glad to notice you spelt my name with a capital 'S' as lots don't, but i don't mind.
@"Rape poses, limbo etc."
Don't need to [If i do it anyway, it'd take a few hours to upload, my internet's really unstable right now, lets say about 50 kb/s max for 15 second period per hour]

Go thirdperson (cg_thirdperson. cg_thirdpersonrange, cg_thirdpersonangle etc.) and view yourself when you're:
-Jumping [Nice stunts!]
-Crouching [Aim down/up, where 'down' is the rape if you're moving, 'up' is the ultimate limbo move]

It's not the animator's fault, but can be fixed with a bit of coding and/or a special pose for direct up/down aiming. [Tremulous models also do back-braking poses, but it's not as noticable as the massive crotch in the unv human seen when crouching]

Also, to whoever creates the particle system, it's about time i say that the flame particles can spawn behind walls if you're aiming at one due to the fact '2' flames spawn at the same time.
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Re: Alpha 10 is approaching! -- KenuR
Tuesday, 27 November 2012 13:52
ViruS wrote:
@gavlig: Sry about mispelling. I generally read ~60 characters per second

What does that have to do with your misspelling?
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Re: Alpha 10 is approaching! -- Qrntz
Tuesday, 27 November 2012 14:21
KenuR wrote:
What does that have to do with your misspelling?

Keyword: i r r e l e v a n c e.
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Re: Alpha 10 is approaching! -- ViruS
Wednesday, 28 November 2012 09:25
I have a mind of a ten-year old in a 16-year old's body. Calm down.
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