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Re: Sniper Rifle

Posted: Sun Oct 18, 2015 5:29 pm UTC
by gavlig

I'm not Viech, so you should totally wait for him to answer, but I think magazine should be separate at least for first person animations. Don't know about aim tho


Re: Sniper Rifle

Posted: Sun Oct 18, 2015 6:02 pm UTC
by Viech

Hey, looking really nice already!

We need the rifle with a seperate magazine for the reload animation, yes. With regards to the scope, I'm not sure whether our engine allows us to put an image in it dynamically (yet). You could use a seperate texture space so that we can later replace the display easily. Ideally the new space would be mapped so that when we put a square snapshot of the game world in it, it would appear appropriately on the display. Might be easiest if the surface of the display is flat. For now dark glass sounds good.


Re: Sniper Rifle

Posted: Sun Oct 18, 2015 7:59 pm UTC
by AlexRaidock

Ok, then probably will do two variants. One with dark glass texture and in second will do clean texture for scope


Re: Sniper Rifle

Posted: Fri Nov 13, 2015 11:03 am UTC
by Viech

Hey Alex, any update so far?


Re: Sniper Rifle

Posted: Mon Aug 01, 2016 11:52 pm UTC
by kharnov

It's finished, marking the thread as complete.

Image


Re: Sniper Rifle

Posted: Thu Aug 04, 2016 10:02 am UTC
by Viech

Not complete without a license posted in this thread.


Re: Sniper Rifle

Posted: Sun Sep 04, 2016 9:29 am UTC
by AlexRaidock

Re-posting final image of sniper(to keep record on the forum)

screenshot003.png
screenshot003.png (388.17 KiB) Viewed 7926 times

DL link https://www.dropbox.com/s/o5jhld12awzqc ... R.zip?dl=0
Licence CC-BY-SA 3.0