Shrike

Models and textures for players, weapons and buildables.
Cupside
Modeler
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Re: Shrike

Post by Cupside »

I think the main issue with wing is that it is inverted in reference to for example, bat wings.

Here you got a picture of a bat wings with low opacity and I put same wings inverted as in our concept.

Attachments
Wings structure
Wings structure
wings shrike.jpg (136.24 KiB) Viewed 91968 times
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Viech
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Re: Shrike

Post by Viech »

We had some diffculties and disagreements during concept phase and I was more worried about the legs at that point, so I didn't put enough focus on the wings, sorry for that! Do you think you can figure something out? I guess making the wings wider (in tail direction) and making sure limbs are flexible enough to support an efficient shrinking and flying animation would be sufficient. You don't need to stick to the wing concept if you have a better idea about (a part of) it.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

Cupside
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Re: Shrike

Post by Cupside »

I was thinking to model bat wings adding a new joint to respect concept art a bit. What do you think?

Attachments
New joint
New joint
Untitled-2.jpg (228.12 KiB) Viewed 91960 times
Cupside
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Re: Shrike

Post by Cupside »

I uploaded a video of shrike with wings. Let me know what do you think about it:

https://www.dropbox.com/s/2wzcj7w9wl0iexk/Wing.mov

Cupside
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Re: Shrike

Post by Cupside »

Test with a sencond pair of wings;

Attachments
wings 2
wings 2
Shrive_08_2.jpg (231.6 KiB) Viewed 91952 times
wings 1
wings 1
Shrive_08_1.jpg (250.33 KiB) Viewed 91952 times
Cupside
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Re: Shrike

Post by Cupside »

Ishq suggestion:

Attachments
Shrike_08_4.jpg
Shrike_08_4.jpg (248.19 KiB) Viewed 91950 times
Shrike_08_3.jpg
Shrike_08_3.jpg (216.09 KiB) Viewed 91950 times
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janev
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Re: Shrike

Post by janev »

I never considered a second set of wings.. very interesting indeed.

I prefer the ishq version with overlapping wings. They can trap more air if both sets of wings are held close together to create one pair of bigger wings.

Me gusta.

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Viech
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Re: Shrike

Post by Viech »

I like the overlapping version! The wings are compact yet flying with them seems plausible. The added joint will give us more freedom when animating. The only thing that could use some work is the attachment: The armor shell where the wings stick out could "enframe" the wing joints a bit more.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

Cupside
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Re: Shrike

Post by Cupside »

Stannum Sketches:

Attachments
flyingchopper2.jpg
flyingchopper2.jpg (116.36 KiB) Viewed 91914 times
flyingchopper1.jpg
flyingchopper1.jpg (111.58 KiB) Viewed 91914 times
Cupside
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Re: Shrike

Post by Cupside »

Well, I modeled a rought sketch with some of the ideas we were talking about:

  • Balance the overall model: Increasing "chest" and decreasing tail meassures.
  • I take off scales: I did it to model and I thought it could be also something to check.
  • Double wing
  • Increase movement of head
  • Checking movement of legs
Attachments
Back view
Back view
Shrike_09_04 Body shape change.jpg (127.99 KiB) Viewed 91913 times
Top view
Top view
Shrike_09_03 Body shape change.jpg (172.83 KiB) Viewed 91913 times
side view
side view
Shrike_09_02 Body shape change.jpg (163.86 KiB) Viewed 91913 times
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