How's the retopologizing going?
Basilisk (2)
Re: Basilisk Concept Phase
I let you here retopo I have been working on.
I'm stuck in 10k tris, if someone see something to improve it, it will help a bit.
3D artist
http://sergioanes.tk
Re: Basilisk Concept Phase
I tried to get the poly count down a bit further, but not sure if this is too low to still be usable. Hope it helps.
Re: Basilisk Concept Phase
5k is certainly usable!
Re: Basilisk Concept Phase
I want to make sure that the normal bake still holds up though, so let me know if it works out.
Re: Basilisk Concept Phase
Nice work Gex, but as you said, first we should bake maps to see if topology will work properly.
3D artist
http://sergioanes.tk
Re: Basilisk Concept Phase
I was improving my own retopo to 8k tris. You could download it here:
3D artist
http://sergioanes.tk
Re: Basilisk Concept Phase
8k tris is good. The model is fine. You can continue with the modeling process, it's approved.
Re: Basilisk Concept Phase
Ok, so I will continue with UV mapping and detail. How many UV maps I have to use? I read in Tyrant that he uses 2 UV maps for whole creature and 1k textures, due Ishq said lisk is a tiny creature I thought that I have to use one UV map for whole lisk and textures of 1k?.
3D artist
http://sergioanes.tk
Re: Basilisk Concept Phase
Stannum says single texture at 2k.