Hello Unvanquished World,
since i have tested this map primarily with unv Alpha 36 Release i hope everything is working well on the latest version either.
I will write a longer comment later on the map itself, I just want to say first I'm happy to discover you used sub maps to make props and that's a use case I was looking for because I want my build tool handling this mapping scenario. :D Until now I was just using that non unvanquished map as implementation reference but now I have a real unvanquished map source sample for this use case, awesome ! You make me very happy !
Just a teasing for my review:
I like a lot how you managed to tell a story.
it's a bit darky, it's ok for a single player mission, less ok for a multiplayer game, by the way, darkness is also a feeling, and it's a feeling based on thins like contrast, you can gives the feeling of a dark atmosphere if there is enough contrast, even when raising the ligthing.
Last edited by illwieckz on Tue Mar 14, 2017 3:09 am UTC, edited 1 time in total.
This comment is licensed under cc by 4 and antecedent. The Crunch tool is awesome!