Release and discuss things you've made, including mods.
0 Replies
126120 Views
Last post by illwieckz
Fri Mar 25, 2022 11:05 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
171202 Views
Last post by kharnov
Mon Aug 03, 2015 5:05 am UTC
Setting constants
Replies: 17
by
kharnov »
Sun Feb 24, 2013 6:28 am UTC
I've been wanting to set some fundamental constants for the game's setting. Basically, immutable things that establish the backbone of what exactly...
17 Replies
28600 Views
Last post by Epic_Dude
Sat Nov 01, 2014 12:11 pm UTC
Particle Effects
Replies: 15
by
Spiney »
Sat Sep 13, 2014 7:10 pm UTC
It's simply a snapshot of how far I got so far, so expect things to break, look ugly and be inefficient.
I also noticed some colors of the weapon...
15 Replies
24853 Views
Last post by kharnov
Tue Oct 28, 2014 3:21 pm UTC
57 Replies
86198 Views
Last post by Tom
Sun Oct 05, 2014 7:29 pm UTC
A pixel art I've made :)
by
Avarthar »
Sun Sep 21, 2014 3:07 am UTC
Hello there's a little logo I've made on my own on gimp .
(The real images is in PNG, Mediafire converted in a jpg, sorry if the quality is bad.)...
0 Replies
8902 Views
Last post by Avarthar
Sun Sep 21, 2014 3:07 am UTC
Logo
Replies: 5
by
Spiney »
Thu Sep 11, 2014 11:58 pm UTC
Not sure if one is needed, but it was fun C:
5 Replies
10849 Views
Last post by Viech
Mon Sep 15, 2014 2:14 pm UTC
Chaingun SFX
Replies: 26
by
CocaneStyle »
Thu Aug 15, 2013 2:24 pm UTC
might add other weapon sfx later on.
Now with more bass:
(this work is under CC BY-SA 3.0)
26 Replies
36966 Views
Last post by ShienoO
Mon Sep 15, 2014 12:37 pm UTC
Fire decals
Replies: 2
by
Spiney »
Fri Sep 12, 2014 9:09 pm UTC
I've made huge improvements to the fire particles.
The residual flames from the flamer still look odd because of the black decal below it.
Something...
2 Replies
7783 Views
Last post by Tom
Sun Sep 14, 2014 9:34 pm UTC
Heat haze
Replies: 2
by
Spiney »
Fri Sep 12, 2014 8:42 pm UTC
Was trying out the heat haze whilst working on the particles.
I wanted to take a look at the image but I don't know how to open crunch files.
I...
2 Replies
7522 Views
Last post by Spiney
Sat Sep 13, 2014 12:12 am UTC
Creep Texture
Replies: 4
by
Spiney »
Sun Sep 07, 2014 10:55 pm UTC
1024px² handpainted.
Looks best if the shader does the alpha blend thing (like in Trem).
ugly preview (looks better ingame)
4 Replies
8318 Views
Last post by Viech
Mon Sep 08, 2014 10:33 am UTC
0 Replies
5181 Views
Last post by StalKermit
Fri Sep 05, 2014 9:22 am UTC
Sound production!
Replies: 41
by
kharnov »
Sun Jul 07, 2013 4:35 pm UTC
Hello! As you may all be aware, we're very much in need of replacing all the sounds in the game. Hopefully, this thread should give an idea of what...
41 Replies
41457 Views
Last post by Viech
Mon Apr 21, 2014 2:09 pm UTC
1 Replies
4779 Views
Last post by StalKermit
Sat Dec 14, 2013 6:38 pm UTC
Improved Tremulous Particle Effects [Beta]
Replies: 1
by
Spiney »
Thu Dec 12, 2013 5:45 pm UTC
I've done some improved particle effects for Tremulous.
Haven't checked them in Unvanquished, but I guess they should be mostly compatible.
Here's...
1 Replies
4049 Views
Last post by bsp1t
Thu Dec 12, 2013 7:38 pm UTC
Modding Unvanquished
Replies: 9
by
maek »
Mon Dec 02, 2013 7:44 pm UTC
Hello,
I've already experimented with q3 source code (openarena) in the past and I've quickly take a look at the Unvanquished one, but..
I can't...
9 Replies
10077 Views
Last post by maek
Fri Dec 06, 2013 8:29 am UTC
10 Replies
11996 Views
Last post by Ishq
Wed Nov 20, 2013 2:13 am UTC
Treepak
Replies: 4
by
bsp1t »
Wed Nov 13, 2013 7:54 pm UTC
Treepak is almost finished. Dont mind the fps, many background apps eating gpu. The ferns/ground stuff is under 30 polys. The trees are under 1k....
4 Replies
5767 Views
Last post by bsp1t
Thu Nov 14, 2013 2:33 am UTC
Turret concept
Replies: 6
by
bsp1t »
Mon Oct 21, 2013 11:06 pm UTC
Just something I was playing with...
turret_1.png turret_base.png
6 Replies
7730 Views
Last post by ViruS
Wed Oct 23, 2013 3:34 pm UTC
Breeder concept
by
bsp1t »
Mon Oct 21, 2013 11:53 pm UTC
This breeder is a test, fully animated walk/run/runleft/runrt/walkleft/walkrt/idle/attack/crouch etc... the model itself needs some tuning but its...
0 Replies
3722 Views
Last post by bsp1t
Mon Oct 21, 2013 11:53 pm UTC
17 Replies
16647 Views
Last post by vcxzet
Fri Oct 04, 2013 9:21 am UTC
Programming FAQ
Replies: 10
by
kharnov »
Tue Oct 09, 2012 10:43 pm UTC
Welcome to the programming board! There are two purposes behind it:
First , to answer questions that the community has about programming for...
10 Replies
12053 Views
Last post by vcxzet
Fri Oct 04, 2013 9:15 am UTC
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