Page 2 of 2 FirstFirst 12
Results 11 to 15 of 15

Thread: gun weight and player speed

  1. #11
    Dragoon
    Join Date
    Mar 2012
    Posts
    342
    Rep Power
    66

    Re: gun weight and player speed

    Quote Originally Posted by jr2 View Post
    How about making it so that bigger guns do slow down the player, however, they actually do enough damage to be worth it?

    This would also force people to work in teams, as the dude with the Chaingun would need someone with an AR/LG to watch his back.

    But I don't know if that would be fun to play, and if it wouldn't be fun, it's probably not a good idea.
    thtat's exactly how I thought it would work

  2. #12
    Granger ViruS's Avatar
    Join Date
    Mar 2012
    Location
    Antartica - West Australian Post shore
    Posts
    754
    Rep Power
    0

    Re: gun weight and player speed

    Hmm.. If i try to think about this, seeing nexuiz with the 11 (i think thats the max) weapons he can carry...

    Anyway, i don't think this idea should be implemented. Why? Well gameplay reasons. How i use chaingun is simply aiming and shooting, dodging the goon with sprint on, or circling the dragoon a similar way how dretches circle a turret in trem 1.1. It could be imported onto the new weapon that possible comes into UV, if its like uhh, lucifercannon * 5 size and damage?

  3. #13

    Re: gun weight and player speed

    Personally, I'm not vehemently opposed to the idea, but it seems "anti-trem". I'll explain.

    I see Tremulous as having a huge focus on player movement, like Quake 3 and Gloom before it. There's no recoil on most weapons, there's no accuracy penalty for movement, humans learn to "dance" to survive, etc. Most obvious are the aliens, however, as they are an entire faction designed around quick movement! Even the large "tank" class moves extremely quickly.

    This is why, instead of going a different route, the original developers buffed pounce, added dodge, and buffed trample.

  4. #14
    Project Head kharnov's Avatar
    Join Date
    Mar 2012
    Location
    New York City
    Posts
    688
    Rep Power
    10

    Re: gun weight and player speed

    I think you're onto something with the movement. Whenever I play Urban Terror for a little while and I go back to Tremulous, everything feels really sped up.

    Movement tricks are a direction we can take things in, but I think even that has to be balanced, or else you end up with a Warsow clone. I think currently we have sufficient emphasis on movement tricks, unless someone has something else in mind.

  5. #15
    Granger ViruS's Avatar
    Join Date
    Mar 2012
    Location
    Antartica - West Australian Post shore
    Posts
    754
    Rep Power
    0

    Re: gun weight and player speed

    True. Although you can do movement tricks on urban terror, it isnt that valuable in the game, and it is more cod-ish and relies on aiming abilities. Trem on the other hand relies on aiming, movement... etc. well you get the idea.

Similar Threads

  1. =Pk:| Player Killers
    By Ishq in forum Clans
    Replies: 12
    Last Post: 05-23-2013, 06:34 AM
  2. game speed is way too fast
    By monstercameron in forum Feedback & Suggestions
    Replies: 13
    Last Post: 11-07-2012, 07:45 AM
  3. Player's arms move too much
    By rocknroll237 in forum Feedback & Suggestions
    Replies: 18
    Last Post: 10-06-2012, 03:13 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •