janev wrote:I'd like to add that repairing a damaged structure should be less costly than rebuilding one from scratch.
Reparing isn't covered by this thread but I agree that buildings should be either reparable or self reparing (or both) and that active reparing should be noticeable faster than rebuilding (read: moving the damaged structure to the same position).
janev wrote:It might be a good idea to punish poorly thought out building by *not giving back the full amount of resources when you deconstruct buildings.
I had this idea, too, and proposed that there should be a (freely configurable) refund ratio in [0,1]. However, Norfenstein convinced me that the (default) value should be 1.
norfenstein wrote:Build point refunds - I know this is fairly common in strategy games, but I dislike partial refunds for moving or replacing structures. I would much rather there be no extra punishment for misplacing a structure (if it's misplaced you're already suffering from it not being optimally effective, and will have to waste time building another structure), or simply a time penalty for deconstruction.
janev wrote:Another idea would be to allow buildings to be moved instead of deconstructed. Rearranging a base should be faster than rebuilding a base. At least in the case of the humans.
I don't think there should be any non-obvious differences between deconstructing and mark-and-rebuild-moving (in particular the latter shouldn't be any faster). But if you're talking about picking up a structure with your hands and slowly hauling it to a close place that sounds like a nice feature to have.
Ishq wrote:At first I was against this because doing this will make building more boring as one cannot do anything else while building, making builders extremely vulnerable and force a whole lot of teamwork, even during public games
Human builders in Tremulous were extremly vulnerable even though they could step back and draw their blaster while the building constructed automatically. I can imagine giving the Unvanquished builder a more powerful sidearm weapon and thus limited abilities to defend himself on his way to a building site. It should be weaker (and smaller in size) than the rifle but strong enough to kill an incautious dretch. That weapon could be available as a general (buyable) replacement for the blaster that both builders and offenders can buy. I'm thinking about a blaster with less damage, auto fire, a significantly higher fire rate and slightly faster projectiles.