How big should teams be?

Request new features or present your ideas.
User avatar
norfenstein
Mantis
Posts: 64
Joined: Sat Aug 18, 2012 1:00 pm UTC

How big should teams be?

Post by norfenstein »

What is the ideal team size? Is there a minimum that is considered playable? A maximum?

User avatar
Khaoz
Graphic Designer
Posts: 236
Joined: Tue Mar 13, 2012 6:41 am UTC
Location: On the roof

Re: How big should teams be?

Post by Khaoz »

Hmm usually in scrims there's a minimum of 5v5 (if the other team cannot supply 5 players they forfeit).
In terms of public games I think it can be up to 10v10.

User avatar
Ishq
Project Head
Posts: 1147
Joined: Tue Mar 06, 2012 8:32 pm UTC

Re: How big should teams be?

Post by Ishq »

3v3 up to 15v15, for really large maps.

I'm personally a fan of 4v4 scrims myself.

User avatar
danmal
Posts: 193
Joined: Thu Mar 08, 2012 1:44 am UTC

Re: How big should teams be?

Post by danmal »

3-10 player per team imo.

User avatar
E-Mxp
Graphic Designer
Posts: 145
Joined: Sun Apr 01, 2012 2:23 pm UTC
Location: Holland

Re: How big should teams be?

Post by E-Mxp »

I always have the most fun with big matches. 12v12 or more.

le mi'a bende cu nitcu lo zbasu

User avatar
kharnov
Granger
Posts: 1851
Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
Location: New York City

Re: How big should teams be?

Post by kharnov »

I like 5v5 for serious matches and between 8-16 players on each team for public matches, depending on the map size.

User avatar
Ishq
Project Head
Posts: 1147
Joined: Tue Mar 06, 2012 8:32 pm UTC

Re: How big should teams be?

Post by Ishq »

I think kharnov hit the naill on this one. I think we should be determining team size in relation to map size. Everything should be scaled upwards to match the map size.

User avatar
E-Mxp
Graphic Designer
Posts: 145
Joined: Sun Apr 01, 2012 2:23 pm UTC
Location: Holland

Re: How big should teams be?

Post by E-Mxp »

cron wrote:

A two person match should be playable, with some extra effort from both players.

One on one will quickly become unballanced. As soon as the alien evolves to a dragoon the match is basicly over. Also with this you could get the problem of spawn camping.

cron wrote:

I would love to see a nice 64 player map :D

YES! 8D

le mi'a bende cu nitcu lo zbasu

User avatar
Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: How big should teams be?

Post by Viech »

I just posted this related idea on the torrent.

User avatar
janev
Marauder
Posts: 199
Joined: Sun Sep 02, 2012 2:45 pm UTC
Location: A hovel on Niveus

Re: How big should teams be?

Post by janev »

It should depend on the size of the map and how cramped you want things to be. Serveradmins should have some say in the matter.

A small map (atcs, tremor) is fine with 3-6 players. a medium map 4-8 (arachnid, niveus) and a large one 5-10 (transit size with less open space). Stupidly large creations, as well as ones with lots of interconnecting passageways and large open spaces, should require 8 + players, (transit) masses of buildpoints, mini maps, and long time limits.

Post Reply