What is the ideal team size? Is there a minimum that is considered playable? A maximum?
How big should teams be?
- norfenstein
- Mantis
- Posts: 64
- Joined: Sat Aug 18, 2012 1:00 pm UTC
Re: How big should teams be?
Hmm usually in scrims there's a minimum of 5v5 (if the other team cannot supply 5 players they forfeit).
In terms of public games I think it can be up to 10v10.
Re: How big should teams be?
3v3 up to 15v15, for really large maps.
I'm personally a fan of 4v4 scrims myself.
Re: How big should teams be?
3-10 player per team imo.
Re: How big should teams be?
I always have the most fun with big matches. 12v12 or more.
le mi'a bende cu nitcu lo zbasu
Re: How big should teams be?
I like 5v5 for serious matches and between 8-16 players on each team for public matches, depending on the map size.
Re: How big should teams be?
I think kharnov hit the naill on this one. I think we should be determining team size in relation to map size. Everything should be scaled upwards to match the map size.
Re: How big should teams be?
cron wrote:A two person match should be playable, with some extra effort from both players.
One on one will quickly become unballanced. As soon as the alien evolves to a dragoon the match is basicly over. Also with this you could get the problem of spawn camping.
cron wrote:I would love to see a nice 64 player map :D
YES! 8D
le mi'a bende cu nitcu lo zbasu
Re: How big should teams be?
I just posted this related idea on the torrent.
Re: How big should teams be?
It should depend on the size of the map and how cramped you want things to be. Serveradmins should have some say in the matter.
A small map (atcs, tremor) is fine with 3-6 players. a medium map 4-8 (arachnid, niveus) and a large one 5-10 (transit size with less open space). Stupidly large creations, as well as ones with lots of interconnecting passageways and large open spaces, should require 8 + players, (transit) masses of buildpoints, mini maps, and long time limits.