A separate topic for damagezones
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Search found 245 matches
- Fri Oct 15, 2021 10:03 pm UTC
- Forum: Community
- Topic: New players are leaving quickly
- Replies: 11
- Views: 18526
- Fri Oct 15, 2021 10:02 pm UTC
- Forum: Ideas & Suggestions
- Topic: Health Armor and damage zones
- Replies: 4
- Views: 13464
Health Armor and damage zones
I would suggest that we remove or disable armor and damage zones for the moment and instead increase health of humans instead. The benefits would be: its easier for new players that they don't die so fast or deal not much damage. players can easier tell how much more health they will have with armor...
- Fri Oct 15, 2021 9:37 pm UTC
- Forum: Assets & Artwork
- Topic: Over-detailed icons?
- Replies: 31
- Views: 27622
Re: Over-detailed icons?
Nice find. A killfeed with only names and icons would be really cool.
- Thu Oct 14, 2021 5:05 pm UTC
- Forum: Community
- Topic: New players are leaving quickly
- Replies: 11
- Views: 18526
Re: New players are leaving quickly
Then they'll just quit the second time around... I would count that as an success. :grin: Its easy measurable. We could test if a longer newbie buff would also increase the playtime and then improve on that. I haven't played this for a long, long time anyways.. you should try it out again. many thi...
- Wed Oct 13, 2021 9:52 pm UTC
- Forum: Community
- Topic: New players are leaving quickly
- Replies: 11
- Views: 18526
Re: New players are leaving quickly
There are multiplayer games that give new players an advantage for example they receive less damage the first few rounds. The server could maybe give first time visitors a small hp boost and flag them that bots are less aggressive and try to avoid them. @lamefun would it help if humans have only one...
- Mon Oct 04, 2021 3:25 pm UTC
- Forum: Community
- Topic: New players are leaving quickly
- Replies: 11
- Views: 18526
New players are leaving quickly
In the recent month we had more player activity https://girrr.gitlab.io/unv-stats/minutes.png But 50% of this are 25 players And the 100 most active players amount for 80% of the time played. In the last six months we had 1885 different players. 56% Of them played less then 10 minutes Players Minute...
- Mon Oct 04, 2021 2:53 pm UTC
- Forum: Ideas & Suggestions
- Topic: Gameplay Overhaul
- Replies: 19
- Views: 34843
Re: Gameplay Overhaul
At the same time it also encourages hit and run tactics cause one gets a reward also for small attacks that don't result in anything destroyed.
What it discourages is getting hit by enemies
But the effect should be still smaller than rewards for kills.
What it discourages is getting hit by enemies
But the effect should be still smaller than rewards for kills.
- Fri Oct 01, 2021 6:09 pm UTC
- Forum: Community Development
- Topic: [mod]Experimental Gameplay
- Replies: 24
- Views: 53051
Re: [mod]Experimental Gameplay
I think i also start posting changelogs here :bugeyes: Currently difference to Unvanquished 51.1 no ping noise Buildqueue Secret tips in menus :O New ways to close circlemenu, toggle is used by default Barricade Hp +50% Armory tab with forward key Commands for bots Tyrant buff clawDmg 100 > 80 clawR...
- Fri Oct 01, 2021 5:31 pm UTC
- Forum: Ideas & Suggestions
- Topic: Gameplay Overhaul
- Replies: 19
- Views: 34843
Re: Gameplay Overhaul
The dragging part would be the problem. They would stay stiff.
Another silly idea:
small rewards for dealing damage
Every damage dealt to enemys would give a few credits as reward.
Another silly idea:
small rewards for dealing damage
Every damage dealt to enemys would give a few credits as reward.
- Fri Oct 01, 2021 5:24 pm UTC
- Forum: Ideas & Suggestions
- Topic: adaptative AI
- Replies: 2
- Views: 10769
Re: adaptative AI
That's your conclusion.
Let me ask, how should a bot react differently to a good builder compared to a bad one?
Let me ask, how should a bot react differently to a good builder compared to a bad one?