Search found 102 matches
- Mon Nov 04, 2013 9:38 am UTC
- Forum: General Discussion
- Topic: Alpha 21 time!
- Replies: 18
- Views: 15163
Re: Alpha 21 time!
its time to, even slowly get away from the old tremulous balance and mechanics to something different( better imho ). Don't you think elmo? I like the addition of this armour class. we will see how it turns out and what needs to be tweaked. >everything is better than just sticking to the old trem'is...
- Mon Nov 04, 2013 9:25 am UTC
- Forum: General Discussion
- Topic: HMG: the new chaingun
- Replies: 8
- Views: 7415
Re: HMG: the new chaingun
nice work! though it looks a little bit like the american garbage M-60 machine gun. I would prefer a design more influenced by the good old german classic: the MG-42 or its successor the MG-3. But its looking way better than the old trem "thing" where you couldn't even tell what the revolv...
- Mon Nov 04, 2013 2:37 am UTC
- Forum: General Discussion
- Topic: Alpha 21 time!
- Replies: 18
- Views: 15163
Re: Alpha 21 time!
downloading right now, haven't played yet. But ... We hit a problem with advanced granger being shown in the spawn menu but also being locked; so now dead players are told about items being locked or unlocked, and (for aliens) both granger forms are listed. >have you considered to let aliens have th...
- Sun Nov 03, 2013 5:56 pm UTC
- Forum: General Discussion
- Topic: Painsaw progress
- Replies: 13
- Views: 11987
Re: Painsaw progress
i think what stalkermit is trying to say is:
it looks like a common tool probably found in space colonies to cut very robust metal alloys and is therefore best suited as a low level melee weapon for the human team because of its proven reliability and low cost.
Am i right?
- Sat Nov 02, 2013 4:56 pm UTC
- Forum: General Discussion
- Topic: Painsaw progress
- Replies: 13
- Views: 11987
Re: Painsaw progress
Hi,the weapon looks awesome. i like the forward handle ( if that is the thing that sticks out on top )...The question immediately arises to me while looking at that handle is about another old trem artefact weapon: the minigun. any progress there as well? The name plasma-cutter is well choosen, i wo...
- Fri Nov 01, 2013 7:59 am UTC
- Forum: General Discussion
- Topic: SMG: the new rifle
- Replies: 12
- Views: 12375
Re: SMG: the new rifle
NOW WE ARE TALKING :thumbup: very good. I like that model because it shows similarities to the shotgun. I was allways an advocate of the fact that the 2 diffrent weapon families, full energy and kinetic energy weapons should have something in common (color, style, manufacturer logo etc.). I also thi...
- Wed Oct 16, 2013 10:22 am UTC
- Forum: Troubleshooting
- Topic: certain keys are not working
- Replies: 4
- Views: 5256
Re: certain keys are not working
Most of these input problems (which are only present in builds using SDL 1.2) are fixed now.
sorry anomalous, i don't understand -- will there be a fix for this before alpha 0.21?
- Tue May 14, 2013 3:09 pm UTC
- Forum: General Discussion
- Topic: Confidence explained
- Replies: 12
- Views: 11817
Re: Confidence explained
There is no way I will touch the current UI code of doom.
damn right
- Tue May 14, 2013 9:37 am UTC
- Forum: General Discussion
- Topic: Confidence explained
- Replies: 12
- Views: 11817
Re: Confidence explained
Viech are there planes to replace the representation strings of the values with distinct icons? this would make room for another 2values: the expected bp generation per minute ( shown if you are going to build a drill/leech ) and the current bp rate as it is, because Exactly. It is the efficiency of...
- Mon May 06, 2013 8:27 am UTC
- Forum: General Discussion
- Topic: Alpha 15!
- Replies: 6
- Views: 6404
Re: Alpha 15!
ahh ze kharnov is back :smile: !! nice work on the heat haze effect, though IMHO Ithink it should be increased to make the air in front of heat generating wepons even more "drift", because I barly noticed that effect using a flamethrower in battle. I only came to realize it in its full bea...