Hendrich, it would be sweet but I have no clue on what the status is of the project within that spectrum.
Just the sound of implementing it makes me scared

Ah crude so I can't animate with bones in Blender then convert that to vert keys?
So how(I've never looked) do I pose with bones, key everything with bones then finally convert to vertex keys? If that one issue is remedied then I'm read to do something

Where are the characters(download) and are they rigged?
If I can pose and keyframe with bones then we are fine.
Anyways I'd like to have maybe 10 death sequences for the (all of them would use the same set) bipeds(dunno about the multi legged characters). Flamer does one(maybe flame particles with the sequence? to show burning to death), general munitions, explosion, gravity/fall, goon, general/generic (dretch marauder, zapping whatever), tyrant (like a fall since you're head is getting cut off), painsaw(just use rant sequence) and finally maybe a shot gun since they'd drop dead/be pushed back from it.....
Death sequences aren't hard, I've never done them but they are like 20-30 frame deals.
Walk cycles are another story(they are difficult to get them good, I've done walking but not repeatable cycles) but I should be able to get it done for the bipeds at least,
I have never done non biped walks.