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 1 
 on: Yesterday at 09:44 AM 
Started by mooseberry - Last post by StalKer
Quote:
Sent by Einstein on 09/02/10, 10:38 PM
The game is making progress, believe it or not. The mod has not in a couple weeks.

I think I speak for all of us when I say that we want more info than just the fact that progress has happened and we need to take your word for it.

I also thought we had decided to finish the mod before doing the game...

 2 
 on: 09/02/10, 10:38 PM 
Started by mooseberry - Last post by Einstein
The game is making progress, believe it or not. The mod has not in a couple weeks.

 3 
 on: 09/02/10, 07:02 PM 
Started by mooseberry - Last post by DeathSkull
Quote:
Sent by your face on 09/02/10, 06:52 PM
einstein, amanieu, and cron swallowed it whole and aren't spitting it back out.

Pretty much this.

I would say that there is no mod coming... now... or later.

 4 
 on: 09/02/10, 06:52 PM 
Started by mooseberry - Last post by your face
einstein, amanieu, and cron swallowed it whole and aren't spitting it back out.

 5 
 on: 09/02/10, 10:26 AM 
Started by mooseberry - Last post by Einstein
* Einstein puts handcuffs on Stalker and stuffs him in the boot

 6 
 on: 09/02/10, 09:39 AM 
Started by mooseberry - Last post by StalKer
* StalKer keeps hands behind back and tries to not look guilty  angel

 7 
 on: 09/01/10, 10:16 PM 
Started by mooseberry - Last post by mooseberry
Where has my unvanquished gone???


 8 
 on: 08/18/10, 07:43 AM 
Started by DerSaidin - Last post by Demonwolf
srry to cut off the conversation but i believe this is the right place to post this idea


for the unvanquished mod when it comes out i think that there should be another option to play on maps not made specifically for unvanquished and if it isnt 3 team enabled map to have a voting option at the begginning for people to choose the 2 teams they want to use one of original teams get canceled out that round then have the daemon buildables replace them in the same spot with some cchoding. because then there isnt as much map restriction.

 9 
 on: 08/14/10, 07:42 PM 
Started by DerSaidin - Last post by .Minimum
Quote:
Sent by StalKer on 08/14/10, 04:09 PM
Who still plays Blackout? Where?!?!?

It was a one off thing. If you actually wanted to play Blackout on the server you've missed it by about a month.

Quote:
Sent by StalKer on 08/14/10, 04:09 PM
Great minds think alike 

we r smrat

 10 
 on: 08/14/10, 04:09 PM 
Started by DerSaidin - Last post by StalKer
Quote:
Sent by .Minimum on 08/14/10, 08:15 AM
what up, bases are cool.

EDIT: Okay, that was a little immature. The australian server (Yes, singular, not plural =P) recently held a large competitive game using Blackout. For those of you who don't know, Blackout is a Tremulous map in which the human team has a set of objectives to destroy and no base, and the aliens must defend them (Kind of like you are suggesting). As a competitive map, it worked extremely well, and during the game we had plenty of tactics flying around.

(demos are here: http://aussieassault.net/forum/showpost.php?p=38423&postcount=37)

Its a good idea to not have so much dependancy on the base, but bases work in competitive gameplay too, and it just wouldn't be Tremulous without them. You should have classic Tremulous base vs base style gameplay, but with more opportunities to create minibases around the map (for all sides - less campy, I think), as well as plenty of blackout style maps, or a mix (Start without a base until you get to a location as humans, once you get there, build a small base and hold it for 5 minutes or something).

Who still plays Blackout? Where?!?!?

Quote:
Sent by StalKer on 07/20/10, 03:59 AM
I personally believe that camping is a fundamental strategy in trem but right now I'd like to say how much this idea reminds me of blackout and the fact that humans had no actual base per se but just a few spawns and the fact that they had all the objectives to complete.

Great minds think alike  Wink

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